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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="Celebrim" data-source="post: 5610161" data-attributes="member: 4937"><p>I'm probably not as tight as comes across in the text. It's hard to describe quantitative differences. Almost invariably you end up describing something that sounds like a qualitative difference. I'm not lying about my style of play - I really will start counting down Tomb of Horrors style if I can't get a decision in fairly short order - but there are times when the player is confused (after all these are new players) when I have to be sympathetic and talk the player through his confusion. Likewise, there is one player who has a terrible time dealing with the mechanics of his attack action, and I end up having to run through all of his attack bonuses to get his final result for him. Fortunately, I know the character's mechanics better than he does, so its not that big of a delay. It's not that I'm going to get really angry if a person doesn't adhere to a tight schedule, but it is true that I know from experience that if you don't crack the whip a little the players will tend to evolve to a mode of behavior that makes no one more miserable than themselves. Players are the typical reason you cram 15 minutes of fun into 4 hours. Granted, that might be a better ratio than you'd get going to Disney World (30 minutes in line for a 2 minute ride) and people pay big money for that, but I know that you can do better than that by tightening up the game a bit.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5610161, member: 4937"] I'm probably not as tight as comes across in the text. It's hard to describe quantitative differences. Almost invariably you end up describing something that sounds like a qualitative difference. I'm not lying about my style of play - I really will start counting down Tomb of Horrors style if I can't get a decision in fairly short order - but there are times when the player is confused (after all these are new players) when I have to be sympathetic and talk the player through his confusion. Likewise, there is one player who has a terrible time dealing with the mechanics of his attack action, and I end up having to run through all of his attack bonuses to get his final result for him. Fortunately, I know the character's mechanics better than he does, so its not that big of a delay. It's not that I'm going to get really angry if a person doesn't adhere to a tight schedule, but it is true that I know from experience that if you don't crack the whip a little the players will tend to evolve to a mode of behavior that makes no one more miserable than themselves. Players are the typical reason you cram 15 minutes of fun into 4 hours. Granted, that might be a better ratio than you'd get going to Disney World (30 minutes in line for a 2 minute ride) and people pay big money for that, but I know that you can do better than that by tightening up the game a bit. [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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