Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5610172" data-attributes="member: 3192"><p>I disagree combat must long and tedious, regardless of the system. I strongly advocate Caller play. Don't take turns. Work together as a group. Share initiative. Discuss strategy as a team until a consensus is reached for what each PC will do for the round. Yes, every player ultimately decides for his or her own character, but success is far more likely when working in concert.</p><p></p><p>A well oiled adventuring team won't happen in one session though. (This is one of the drawbacks to random convention play) Like great choreography and dancing, working together well takes time and practice. Fortunately, all this practice is actually playing D&D, so that's hardly a drawback. And once you do get going, then particular party tactics will become commonplace. Each round will speed up as players are more assured on what to do in a given situation, how they competently work with other characters, and many other aspcts. Not to mention how discussion can continue for the forthcoming round, while the Caller reads to the Ref the actions of the PCs in the order of action agreed upon. </p><p></p><p>And the best part is never having to sit around while everyone else takes their turn. It's a constant give and take, except perhaps when the Ref relays the results back to everyone.</p><p></p><p>Yes, this is a strategy and not a rule. Players can and do act individually. But I would remove any rule from an RPG which said turns MUST be taken individually. It's been far too fun for me with the freedom not to.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5610172, member: 3192"] I disagree combat must long and tedious, regardless of the system. I strongly advocate Caller play. Don't take turns. Work together as a group. Share initiative. Discuss strategy as a team until a consensus is reached for what each PC will do for the round. Yes, every player ultimately decides for his or her own character, but success is far more likely when working in concert. A well oiled adventuring team won't happen in one session though. (This is one of the drawbacks to random convention play) Like great choreography and dancing, working together well takes time and practice. Fortunately, all this practice is actually playing D&D, so that's hardly a drawback. And once you do get going, then particular party tactics will become commonplace. Each round will speed up as players are more assured on what to do in a given situation, how they competently work with other characters, and many other aspcts. Not to mention how discussion can continue for the forthcoming round, while the Caller reads to the Ref the actions of the PCs in the order of action agreed upon. And the best part is never having to sit around while everyone else takes their turn. It's a constant give and take, except perhaps when the Ref relays the results back to everyone. Yes, this is a strategy and not a rule. Players can and do act individually. But I would remove any rule from an RPG which said turns MUST be taken individually. It's been far too fun for me with the freedom not to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing 2e, 3e, and 4e at the same time: Observations
Top