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Playing 2e, 3e, and 4e at the same time: Observations
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<blockquote data-quote="amerigoV" data-source="post: 5612788"><p>On surprise, I was going by what the DM said (been waaay to long for me to remember the mechanic myself). I listed casting a spell for completeness in what to do to complete a notable action (say in comparison to 4e where the caster rolls to "attack" a spell defense). Although I do not play 4e, I do like that mechanic for magic - that way the player running the fighter can yell at the player running the spellcaster when they hit a string of low rolls.</p><p></p><p>Also, the "maddening jumble" is using different mechanics for similar things - search for a trap is a d%, search for secret door is d6, and swim across the moat is a d20 (rolled low). In those three cases I am doing something out of combat that is subject to risk of failure, but each has a different mechanical approach to determine success. </p><p></p><p>OTOH - the variety of dice and inconsistency of when to use them is probably why 1e and 2e have an "arcane" feel to them. In 1e and 2e, the class you pick determines a lot of the mechanics you use, so it gives some variety there.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5612788"] On surprise, I was going by what the DM said (been waaay to long for me to remember the mechanic myself). I listed casting a spell for completeness in what to do to complete a notable action (say in comparison to 4e where the caster rolls to "attack" a spell defense). Although I do not play 4e, I do like that mechanic for magic - that way the player running the fighter can yell at the player running the spellcaster when they hit a string of low rolls. Also, the "maddening jumble" is using different mechanics for similar things - search for a trap is a d%, search for secret door is d6, and swim across the moat is a d20 (rolled low). In those three cases I am doing something out of combat that is subject to risk of failure, but each has a different mechanical approach to determine success. OTOH - the variety of dice and inconsistency of when to use them is probably why 1e and 2e have an "arcane" feel to them. In 1e and 2e, the class you pick determines a lot of the mechanics you use, so it gives some variety there. [/QUOTE]
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Playing 2e, 3e, and 4e at the same time: Observations
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