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Playing a 4e/PHBII Druid? Let's hear about it
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<blockquote data-quote="WalterKovacs" data-source="post: 4729259" data-attributes="member: 63763"><p>Just started DM'ing a group. It's currently 4 players all level 1. It's got an Elf Avenger, a Genasi Swordmage, a Razorclaw Shifter Druid and a Doppelganger Artificer. They've done two encounters (I'm using Dungeon Delve as their 'intro) and the Druid has been interesting.</p><p> </p><p>The first encounter had minions, and flame seed worked well against them. Also, there was the large pit in the middle of the encounter area, and the druid was able to use the Thorn Whip to pull one of the non-minions into the pit (the second time he tried it, the monster failed the save to avoid falling.</p><p> </p><p>In the second encounter, the beast form powers shined. The druid was caught up front, and was able to use Savage Rend (and shift back to humanoid form) to disengage. Darting Bite was especially ood when the Druid really need to get out of dodge near the end.</p><p> </p><p>In a smaller group it's good that the controller is able to pop in and out of melee as necessary. The Savage Rend was helpful for the Avenger as well as it helped to isolate his targets.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4729259, member: 63763"] Just started DM'ing a group. It's currently 4 players all level 1. It's got an Elf Avenger, a Genasi Swordmage, a Razorclaw Shifter Druid and a Doppelganger Artificer. They've done two encounters (I'm using Dungeon Delve as their 'intro) and the Druid has been interesting. The first encounter had minions, and flame seed worked well against them. Also, there was the large pit in the middle of the encounter area, and the druid was able to use the Thorn Whip to pull one of the non-minions into the pit (the second time he tried it, the monster failed the save to avoid falling. In the second encounter, the beast form powers shined. The druid was caught up front, and was able to use Savage Rend (and shift back to humanoid form) to disengage. Darting Bite was especially ood when the Druid really need to get out of dodge near the end. In a smaller group it's good that the controller is able to pop in and out of melee as necessary. The Savage Rend was helpful for the Avenger as well as it helped to isolate his targets. [/QUOTE]
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