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<blockquote data-quote="StreamOfTheSky" data-source="post: 4206652" data-attributes="member: 35909"><p>Mostly agree with all of this, so I'll just add my input to it.</p><p></p><p>Grease: Best cast on weapons or footwear, cause they'll fail their roll eventually!</p><p>other 1st level spells to consider:</p><p>Silent Image: There are whole threads on how awesome this can be with some creative thinking.</p><p>Inspirational Boost: +1 inspire courage, and as a swift action! Non-core (Spell Compendium), but definitely THE spell to beg for if the DM makes exceptions.</p><p></p><p>Eagle's Splendor: Utility slightly dampened since a +2 cloak of cha is affordable by that level.</p><p>Glitterdust: Also blinds (with save), making blindness/deafness less necessary.</p><p>other 2nd level spells to consider:</p><p>Hold Person: Very limited use, but still great bang for your spell level.</p><p>Tongues: If you want to spend skill points on things besides speak language. I'd rather spend skill points, though.</p><p></p><p>Glibness: It's still worth maxing Bluff ranks, possibly. For starters, won't help on feinting (if you care). Also, if the DM allows the epic use of Bluff (take a -50 penalty to implant a <em>suggestion</em>), this spell + <em>message</em> = awesome, once you can make the check.</p><p>other 3rd level spells to consider:</p><p>Geas/Quest: Since you're starting at level 7, and it's limit is 7 HD. If you take, would want to immediately trade out at the next chance.</p><p>Haste/Slow: Depends on what the Artificer can do. Former's a great boost, even though you get it later than a wizard. Latter provides a nice selective "area" spell on a spell list that has few.</p><p>Sculpt Sound: Not necessarily a power option, though occasionally very useful. This spell's just fun.</p><p></p><p></p><p>other spells: May still want to pick up a cure at some level, in case the normal healers are incapacitated. Not really necessary, though. (wands are cheap)</p><p></p><p>Items: totally right about the crystal echoblade. Add "of harmonizing" to it (from the same book), and feats that let you sing and still concentrate on other things or extend the time a song lingers become almost completely pointless to waste a feat on.</p><p></p><p>Feats: As basically everone has has said of Song of the Heart, there's no reason to not take this feat! The other Eberron feat for bardic music you can get at level 6 (Haunting Melody?) is also quite good. Gives a nice offensive use of bardic music. There's a great deal of non-core feats that rock for the bard, pending allowed books.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4206652, member: 35909"] Mostly agree with all of this, so I'll just add my input to it. Grease: Best cast on weapons or footwear, cause they'll fail their roll eventually! other 1st level spells to consider: Silent Image: There are whole threads on how awesome this can be with some creative thinking. Inspirational Boost: +1 inspire courage, and as a swift action! Non-core (Spell Compendium), but definitely THE spell to beg for if the DM makes exceptions. Eagle's Splendor: Utility slightly dampened since a +2 cloak of cha is affordable by that level. Glitterdust: Also blinds (with save), making blindness/deafness less necessary. other 2nd level spells to consider: Hold Person: Very limited use, but still great bang for your spell level. Tongues: If you want to spend skill points on things besides speak language. I'd rather spend skill points, though. Glibness: It's still worth maxing Bluff ranks, possibly. For starters, won't help on feinting (if you care). Also, if the DM allows the epic use of Bluff (take a -50 penalty to implant a [I]suggestion[/I]), this spell + [I]message[/I] = awesome, once you can make the check. other 3rd level spells to consider: Geas/Quest: Since you're starting at level 7, and it's limit is 7 HD. If you take, would want to immediately trade out at the next chance. Haste/Slow: Depends on what the Artificer can do. Former's a great boost, even though you get it later than a wizard. Latter provides a nice selective "area" spell on a spell list that has few. Sculpt Sound: Not necessarily a power option, though occasionally very useful. This spell's just fun. other spells: May still want to pick up a cure at some level, in case the normal healers are incapacitated. Not really necessary, though. (wands are cheap) Items: totally right about the crystal echoblade. Add "of harmonizing" to it (from the same book), and feats that let you sing and still concentrate on other things or extend the time a song lingers become almost completely pointless to waste a feat on. Feats: As basically everone has has said of Song of the Heart, there's no reason to not take this feat! The other Eberron feat for bardic music you can get at level 6 (Haunting Melody?) is also quite good. Gives a nice offensive use of bardic music. There's a great deal of non-core feats that rock for the bard, pending allowed books. [/QUOTE]
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