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Playing a bard
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<blockquote data-quote="Artoomis" data-source="post: 4206691" data-attributes="member: 111"><p>Rcae: Human for the extra feat and skill point. </p><p></p><p>For my bard, I started with max intelligence for skill points and made character my second-highest stat and put all level boots to cha..</p><p></p><p>I then looked to being expert at two things:</p><p></p><p>1. Party buffing.</p><p>2. Non-combat interaction. This can be effective in avoiding unnecessary combat, too. </p><p></p><p>Direct contribution to combat was extremely limited until the DM gave my PC a special whip (a whip is very cool but it needs some DM help). Essentially, a sort of modified version of a legendary weapon. Eventually, it did real damage (adamantine spikes embedded in the whip), made form a dragon's tongue and a few other things. Very, very cool and made him mildly effective in combat as something in addition to being a party buffer.</p><p></p><p>Lingering Song is a very important feat (10 round of "lingering" instead of 5). </p><p></p><p>The DMGII 2nd level spell "Harmonize" allows you to use a move action to start a song, but you need to use this as a combat prep sell (it will last 1/minute per level). Now you can do two buffs in one round! This becomes more important at higher levels. </p><p></p><p>The subvocal feat (sorry, not sure of the exact name) is important if you want a continuous buff without giving away your position (if that is a factor in your game). My character does not have it as my party is something less that subtle in its approach, and, except for teleportation effects, everyone always knows we are coming anyway.</p><p></p><p>Also, be sure to talk over your DM the possibility of an alternative class feature to the” fascinate/suggestion" chain of songs. As written, it's horribly broken. It can't be used at all in combat, while virtually always successful out of combat.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 4206691, member: 111"] Rcae: Human for the extra feat and skill point. For my bard, I started with max intelligence for skill points and made character my second-highest stat and put all level boots to cha.. I then looked to being expert at two things: 1. Party buffing. 2. Non-combat interaction. This can be effective in avoiding unnecessary combat, too. Direct contribution to combat was extremely limited until the DM gave my PC a special whip (a whip is very cool but it needs some DM help). Essentially, a sort of modified version of a legendary weapon. Eventually, it did real damage (adamantine spikes embedded in the whip), made form a dragon's tongue and a few other things. Very, very cool and made him mildly effective in combat as something in addition to being a party buffer. Lingering Song is a very important feat (10 round of "lingering" instead of 5). The DMGII 2nd level spell "Harmonize" allows you to use a move action to start a song, but you need to use this as a combat prep sell (it will last 1/minute per level). Now you can do two buffs in one round! This becomes more important at higher levels. The subvocal feat (sorry, not sure of the exact name) is important if you want a continuous buff without giving away your position (if that is a factor in your game). My character does not have it as my party is something less that subtle in its approach, and, except for teleportation effects, everyone always knows we are coming anyway. Also, be sure to talk over your DM the possibility of an alternative class feature to the” fascinate/suggestion" chain of songs. As written, it's horribly broken. It can't be used at all in combat, while virtually always successful out of combat. [/QUOTE]
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