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Playing a character while DMing. Yes or No?
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<blockquote data-quote="ValhallaGH" data-source="post: 5454153" data-attributes="member: 41187"><p>DM-Player-Characters have a well-earned bad reputation. </p><p>Many DMs give their PCs extra treasure, xp, special abilities, cheated dice rolls, and other "favored player" treats. They also try to lead the party, further bossing the player characters, effectively turning the game into their own "interactive" novel that the players are working through. These are bad DMs, or at least are bad when they have a PC in the group.</p><p></p><p>However, used well DMPCs can add a lot to the game (story hooks, DM sanity checks, a mouth-piece for story points <strong>and</strong> misinformation, extra actions on the PC side, and other benefits), and give the DM something to do if using multiple DMs for the same campaign.</p><p>I'm using one in my Superheroes campaign, to provide a brick. I don't use them in fantasy games because D&D makes running a PC a <em>ton</em> of work, and I'm busy enough running the session.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5454153, member: 41187"] DM-Player-Characters have a well-earned bad reputation. Many DMs give their PCs extra treasure, xp, special abilities, cheated dice rolls, and other "favored player" treats. They also try to lead the party, further bossing the player characters, effectively turning the game into their own "interactive" novel that the players are working through. These are bad DMs, or at least are bad when they have a PC in the group. However, used well DMPCs can add a lot to the game (story hooks, DM sanity checks, a mouth-piece for story points [b]and[/b] misinformation, extra actions on the PC side, and other benefits), and give the DM something to do if using multiple DMs for the same campaign. I'm using one in my Superheroes campaign, to provide a brick. I don't use them in fantasy games because D&D makes running a PC a [i]ton[/i] of work, and I'm busy enough running the session. [/QUOTE]
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