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Playing a "different" character...
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<blockquote data-quote="I'm A Banana" data-source="post: 1066885" data-attributes="member: 2067"><p>To play something different from yourself it often helps to play an archetype with clearly defined do's and do-not's that you can follow, instead of your own code. </p><p></p><p>A human rogue, eh....swashbuckling campaign....here's some ideas:</p><p></p><p></p><p>* Heartless Criminal: You brake the law, are proud of it, and spit in the face of those pigs who try to stop you! You're not adverse to taking a life if it gets in your way, and there's nothing you hate more than being shown up at your own game. You don't let anyone get emotinally close to you -- the moment they do, you're unprotected. You may normally be the enemy of the party but, for some reason, are working on their side this time (wealth? fame? a grudge?). Everything is just a tool to your goal (probably Chaotic Neutral, maybe Chaotic Evil if you LIKE killing, as opposed to simply doing it to those who may stop you).</p><p></p><p>* Stowaway Child: You're a kid from the wrong side of the tracks whose been trodden on and gotten the shaft your entire life, but you've learned how to survive in the city. When this party of adventurers comes along, though you may just be a young 'un, you're determined to stay with them and get out of the hell hole you're in now. Though wierd and magical beasts could frighten you, you're very used to the kind of monster that looks like a person, but has a heart of wickedness. You've had to fight off those types of creatures far too often...(Probably on the Chaotic side of the spectrum...maybe Neutral, maybe Good)</p><p></p><p>* The Professional: There ain't a safe you can't crack or a treasure you don't know about. Every pirate in the archepeligo knows of your skill, and your reliability. Contracts are important to you, and those you sign with MUST fullfill their end of the bargain, just as you must. You draw security and power from the structured world, and if it's broken you get scared. There has to be order. There has to be hierarchy. And your place within the system is to fix things that are wrong with it. (Lawful, definately...Neutral or Good)</p><p></p><p>* The Slave: A naitive from a foriegn island, you escaped your captors with your prodigious and unnatural strength, and took to a life of crime to survive. You're huge and bulky and potentially not that bright. Your traditions and behavors frighten those who don't know you. But then, these potentially homosexual sailors also confuse you. Bridge the culture gaps and come to understand that you need them as much as they need you. (Any alignment, really)</p><p></p><p>* The Ocean Gypsy: You're the type of knave who runs up a bar tab in town, but leaves before the gestapo hunts you down. You're wily and quick, but your talents lie more with manipulating people than with anything else. You can fleece 'em blind and make 'em think they're rich, at least for a while until they realize what you did. And by then, with any luck, you're already on the first ship out of here. You're a bit of a coward, but it keeps you alive, and that is the most important thing. After all, what would the world do without a scamp as lovable as you? (Neutral, potentially Chaotic)</p><p></p><p>There's a few concepts, you're probably able to find one that's not too much like yourself...just play up the stereotypes, and don't worry too much about dimensions. </p><p></p><p>Of course, I don't know you personally, so I can't literally suggest something not like yourself, but all of these characters are different enough anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1066885, member: 2067"] To play something different from yourself it often helps to play an archetype with clearly defined do's and do-not's that you can follow, instead of your own code. A human rogue, eh....swashbuckling campaign....here's some ideas: * Heartless Criminal: You brake the law, are proud of it, and spit in the face of those pigs who try to stop you! You're not adverse to taking a life if it gets in your way, and there's nothing you hate more than being shown up at your own game. You don't let anyone get emotinally close to you -- the moment they do, you're unprotected. You may normally be the enemy of the party but, for some reason, are working on their side this time (wealth? fame? a grudge?). Everything is just a tool to your goal (probably Chaotic Neutral, maybe Chaotic Evil if you LIKE killing, as opposed to simply doing it to those who may stop you). * Stowaway Child: You're a kid from the wrong side of the tracks whose been trodden on and gotten the shaft your entire life, but you've learned how to survive in the city. When this party of adventurers comes along, though you may just be a young 'un, you're determined to stay with them and get out of the hell hole you're in now. Though wierd and magical beasts could frighten you, you're very used to the kind of monster that looks like a person, but has a heart of wickedness. You've had to fight off those types of creatures far too often...(Probably on the Chaotic side of the spectrum...maybe Neutral, maybe Good) * The Professional: There ain't a safe you can't crack or a treasure you don't know about. Every pirate in the archepeligo knows of your skill, and your reliability. Contracts are important to you, and those you sign with MUST fullfill their end of the bargain, just as you must. You draw security and power from the structured world, and if it's broken you get scared. There has to be order. There has to be hierarchy. And your place within the system is to fix things that are wrong with it. (Lawful, definately...Neutral or Good) * The Slave: A naitive from a foriegn island, you escaped your captors with your prodigious and unnatural strength, and took to a life of crime to survive. You're huge and bulky and potentially not that bright. Your traditions and behavors frighten those who don't know you. But then, these potentially homosexual sailors also confuse you. Bridge the culture gaps and come to understand that you need them as much as they need you. (Any alignment, really) * The Ocean Gypsy: You're the type of knave who runs up a bar tab in town, but leaves before the gestapo hunts you down. You're wily and quick, but your talents lie more with manipulating people than with anything else. You can fleece 'em blind and make 'em think they're rich, at least for a while until they realize what you did. And by then, with any luck, you're already on the first ship out of here. You're a bit of a coward, but it keeps you alive, and that is the most important thing. After all, what would the world do without a scamp as lovable as you? (Neutral, potentially Chaotic) There's a few concepts, you're probably able to find one that's not too much like yourself...just play up the stereotypes, and don't worry too much about dimensions. Of course, I don't know you personally, so I can't literally suggest something not like yourself, but all of these characters are different enough anyway. :) [/QUOTE]
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