Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing a "different" character...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zephyrus" data-source="post: 1067031" data-attributes="member: 8728"><p>I find that sometimes the best laid plans when planning on a character are sometimes for not. you ultimatly dont know how your character will evolve based on what happens so I often find it easiest to thing is to give the character a couple of simple aspirations. thinking in terms of aspirations and desires (or lack of desires/aspirations) or aversions or things they hate make the simplest and most flexiable things about the character. </p><p></p><p>With this in mind is one of the reasons I like prestige classes. having a prestige class in mind gives the character (consciously or unconsciously) something to shoot for. </p><p></p><p>How about an arcane trickster or a rogue/wizard or some other multi-class combo or prestige class based char. If you dont wanna do that perhaps play a different class as the one you often play but shares skills in common such as Monk or Ranger. again you could multi-class if nessisary.</p><p></p><p>Deciding that 'I wanna be a Monk6/Rogue3' with 'xyz' feats or that 'I wanna be a shadowdancer' helps define the character without having to put a great deal of effort into circumstantial behaviors that may or may not apply or may get thrown out the window. simple a broad concept of a drive (twords/away) from some goal or object goes a long way for defining a character and how you play it.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1067031, member: 8728"] I find that sometimes the best laid plans when planning on a character are sometimes for not. you ultimatly dont know how your character will evolve based on what happens so I often find it easiest to thing is to give the character a couple of simple aspirations. thinking in terms of aspirations and desires (or lack of desires/aspirations) or aversions or things they hate make the simplest and most flexiable things about the character. With this in mind is one of the reasons I like prestige classes. having a prestige class in mind gives the character (consciously or unconsciously) something to shoot for. How about an arcane trickster or a rogue/wizard or some other multi-class combo or prestige class based char. If you dont wanna do that perhaps play a different class as the one you often play but shares skills in common such as Monk or Ranger. again you could multi-class if nessisary. Deciding that 'I wanna be a Monk6/Rogue3' with 'xyz' feats or that 'I wanna be a shadowdancer' helps define the character without having to put a great deal of effort into circumstantial behaviors that may or may not apply or may get thrown out the window. simple a broad concept of a drive (twords/away) from some goal or object goes a long way for defining a character and how you play it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing a "different" character...
Top