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<blockquote data-quote="pming" data-source="post: 6867546" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>How do you deal with the light issues? Good role-playing and a competent DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I currently have two of my five players playing Drow (A male cleric of death and a female thiefy-thief). Both players have been really playing up the "bad in light, likes dim light or darkness", asking me all the time what the light level is like when situations come up where their hindrance may come into play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I barely have to keep track of it at all because they do it for me (... <em>"Hmmm....no, I think I should get Disadvantage because it's still day time, even though I'm under a big tent pavilion"</em>... ).</p><p></p><p>Now, if you are asking how to "cheat the spirit" or "game the system"...I'm of no help, because it all boils down to how much your DM is going to let you get away with. Personally, I never let a Drow get away with <em>"I wear full-eye sunglasses, so never suffer from that light thing..."</em> (all the way back into 1e territory here). But that's me. IMHO, if you take something with some particular "bad-thing-hindrance-balance-issue...thing", and then that whole 'balancing aspect' can/is easily overcome with something simple, available and easy...then it's not a balancing hindrance. It reminds me of an old munchkin player/DM back in my 1e days that I knew. He wrote up his own Race. Members of that race automatically started with a DEX of 25 and a CON of 25...but they couldn't be Magic-Users. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /></p><p></p><p>Anyway...before you go all-out on attempting to "cheat the system", talk to your DM about what you are planning to see if he's cool with it. If not...well, the DM can "cheat the system" waaaaay better than any player (e.g., <em>"No. You suffer the penalties, times two...because this isn't just normal daylight, it's <u>pure</u> daylight from the Paradisical Plane and cuts through all your protection measures..."</em> ).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6867546, member: 45197"] Hiya! How do you deal with the light issues? Good role-playing and a competent DM. :) I currently have two of my five players playing Drow (A male cleric of death and a female thiefy-thief). Both players have been really playing up the "bad in light, likes dim light or darkness", asking me all the time what the light level is like when situations come up where their hindrance may come into play. :) I barely have to keep track of it at all because they do it for me (... [I]"Hmmm....no, I think I should get Disadvantage because it's still day time, even though I'm under a big tent pavilion"[/I]... ). Now, if you are asking how to "cheat the spirit" or "game the system"...I'm of no help, because it all boils down to how much your DM is going to let you get away with. Personally, I never let a Drow get away with [I]"I wear full-eye sunglasses, so never suffer from that light thing..."[/I] (all the way back into 1e territory here). But that's me. IMHO, if you take something with some particular "bad-thing-hindrance-balance-issue...thing", and then that whole 'balancing aspect' can/is easily overcome with something simple, available and easy...then it's not a balancing hindrance. It reminds me of an old munchkin player/DM back in my 1e days that I knew. He wrote up his own Race. Members of that race automatically started with a DEX of 25 and a CON of 25...but they couldn't be Magic-Users. o_O Anyway...before you go all-out on attempting to "cheat the system", talk to your DM about what you are planning to see if he's cool with it. If not...well, the DM can "cheat the system" waaaaay better than any player (e.g., [I]"No. You suffer the penalties, times two...because this isn't just normal daylight, it's [U]pure[/U] daylight from the Paradisical Plane and cuts through all your protection measures..."[/I] ). ^_^ Paul L. Ming [/QUOTE]
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