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Playing a Game When You Don't Know the Rules
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<blockquote data-quote="onedtwelve" data-source="post: 5681019" data-attributes="member: 6671274"><p>This isn't about someone who didn't read the rules and frustrates the other players by asking simple questions or anything like that.</p><p></p><p>This is something that's piqued my interest for about a week now, and I'm wondering what others think of the idea, since I know it's a pretty old-school topic and has been addressed in other threads.</p><p></p><p>What do you think of the idea of playing a game where only the GM knows the rules or even what system is being played. The players describe their characters and the GM creates the character sheets based off the descriptions, he also makes all the rolls for them and anything they do is sort of blind play. They never know what their characters are capable of mechanically, so they have to try different things. They know how their characters would act, so they act in that way to see how things turn out. Basically, take the crunch away from the players and leave only the fluff.</p><p></p><p>I play a lot of play-by-post games, and using that interface, this is a much easier thing to pull off. I've been wanting to run a dungeon crawl, and I think this would be a very interesting way to do that, making the players focus on the room and environment around them to solve the traps/puzzles and make their way through.</p><p></p><p>Any opinions on this?</p></blockquote><p></p>
[QUOTE="onedtwelve, post: 5681019, member: 6671274"] This isn't about someone who didn't read the rules and frustrates the other players by asking simple questions or anything like that. This is something that's piqued my interest for about a week now, and I'm wondering what others think of the idea, since I know it's a pretty old-school topic and has been addressed in other threads. What do you think of the idea of playing a game where only the GM knows the rules or even what system is being played. The players describe their characters and the GM creates the character sheets based off the descriptions, he also makes all the rolls for them and anything they do is sort of blind play. They never know what their characters are capable of mechanically, so they have to try different things. They know how their characters would act, so they act in that way to see how things turn out. Basically, take the crunch away from the players and leave only the fluff. I play a lot of play-by-post games, and using that interface, this is a much easier thing to pull off. I've been wanting to run a dungeon crawl, and I think this would be a very interesting way to do that, making the players focus on the room and environment around them to solve the traps/puzzles and make their way through. Any opinions on this? [/QUOTE]
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