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Playing a Game When You Don't Know the Rules
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<blockquote data-quote="Jan van Leyden" data-source="post: 5681186" data-attributes="member: 20307"><p>Do you have to have rules knowledge or would a usable description by the GM suffice? "It's a hellish deep pit, but you think you should be able to get across it" versus "You might be able to get over it, but you wouldn't try it unless you really had to."</p><p></p><p>The masking of the rules leads to the situation old-schoolers relish: you don't have hard and fast rules for most situation. The players' description and the GM's discretion are the decisive elements.</p><p> </p><p></p><p></p><p>But how would a adventurer know what trying to grapple a troll would lead to? This action is very high risk with unforeseeable results. Any game system which, by design or by being veiled from players' eyes, should absolutely offer unpredictability in situations like this. Grappling a troll isn't like playing a game of chess or Risk.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5681186, member: 20307"] Do you have to have rules knowledge or would a usable description by the GM suffice? "It's a hellish deep pit, but you think you should be able to get across it" versus "You might be able to get over it, but you wouldn't try it unless you really had to." The masking of the rules leads to the situation old-schoolers relish: you don't have hard and fast rules for most situation. The players' description and the GM's discretion are the decisive elements. But how would a adventurer know what trying to grapple a troll would lead to? This action is very high risk with unforeseeable results. Any game system which, by design or by being veiled from players' eyes, should absolutely offer unpredictability in situations like this. Grappling a troll isn't like playing a game of chess or Risk. [/QUOTE]
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