Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prosfilaes" data-source="post: 5681426" data-attributes="member: 40166"><p>For one, the adventurer does know how grappling works in their world; if they're a fighter, they've probably been doing it all their life. They know what effect size does--or doesn't--have on grappling, etc.</p><p></p><p>For another, dramatically speaking, in fiction adventurers are competent people. They do things right even when realistically, they shouldn't know how. If you're running horror, you may not want this effect. But it's part of the effect I signed up for in D&D; I bumble around incompetently enough in real life, I don't need that in my games.</p><p></p><p>One very real impact I think you would see is that people will get a lot more cautious. If you have no idea what grappling the troll will do to you, you're not going to grapple it. Players are either going to have characters die a lot more, or they're going to be way-more cautious about everything.</p><p></p><p>I think also that there are a lot of examples that could be used that wouldn't be opaque to the adventurer. What are the odds of hitting something with an arrow at 100 yards? Well, if an archer is any good, realistically, they got that way by setting a target on a haybale at 100 yards and shooting arrows at it. Many arrows. Hours and hours on end, day after day. They know pretty exactly whether they're consistently hitting the bullseye, the target, the haybale or the broadside of the barn at that distance.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5681426, member: 40166"] For one, the adventurer does know how grappling works in their world; if they're a fighter, they've probably been doing it all their life. They know what effect size does--or doesn't--have on grappling, etc. For another, dramatically speaking, in fiction adventurers are competent people. They do things right even when realistically, they shouldn't know how. If you're running horror, you may not want this effect. But it's part of the effect I signed up for in D&D; I bumble around incompetently enough in real life, I don't need that in my games. One very real impact I think you would see is that people will get a lot more cautious. If you have no idea what grappling the troll will do to you, you're not going to grapple it. Players are either going to have characters die a lot more, or they're going to be way-more cautious about everything. I think also that there are a lot of examples that could be used that wouldn't be opaque to the adventurer. What are the odds of hitting something with an arrow at 100 yards? Well, if an archer is any good, realistically, they got that way by setting a target on a haybale at 100 yards and shooting arrows at it. Many arrows. Hours and hours on end, day after day. They know pretty exactly whether they're consistently hitting the bullseye, the target, the haybale or the broadside of the barn at that distance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
Top