Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5681556" data-attributes="member: 3192"><p>I play reality puzzle games as my go to RPGs, which sounds a something like what the OP is saying. It's basically a cooperative simulation game played like a situational puzzle only on a multiversal scale. Well, not quite that big, but scaled by the scope of character classes. I don't take account of NPC classes to nearly such detail as played ones. </p><p></p><p>To OP: whatever you do make sure you write down and agree on some firm table rules. And for your own methodology of play you will want a sheet of rules for how play is performed at the table. I'm always working on mine, but it's only about a page of rules and a few pages more of explanation. My basic method is Attempt-Result with the players having autonomy within the table rules and the referee reading the results from the current configuration of the simulated reality.</p><p></p><p>I've found a highly detailed version of Conway's game of life works best for me as a code to be deciphered behind the screen. I generate out a campaign setting based upon the code to a large enough body of material to begin. Then I generate out a scenario or future time line of events that changes based on player actions in the game. This is done before every session as each session allows for players to sort of program the game whenever they attempt something not covered by the rules. My game is based upon a more or less large number of English words, so when the players use a word not accounted for in the code I ask for clarification, which usually means defining the term with terms I've already accounted for. Plus, the player just configured a new part of the code, which is then in the game from that point forward (and backwards via game history unknown to the players).</p><p></p><p>It can be an interesting model as pretty much everything called a computer game is a reality puzzle more or less too, but it all depends upon the players point of view.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5681556, member: 3192"] I play reality puzzle games as my go to RPGs, which sounds a something like what the OP is saying. It's basically a cooperative simulation game played like a situational puzzle only on a multiversal scale. Well, not quite that big, but scaled by the scope of character classes. I don't take account of NPC classes to nearly such detail as played ones. To OP: whatever you do make sure you write down and agree on some firm table rules. And for your own methodology of play you will want a sheet of rules for how play is performed at the table. I'm always working on mine, but it's only about a page of rules and a few pages more of explanation. My basic method is Attempt-Result with the players having autonomy within the table rules and the referee reading the results from the current configuration of the simulated reality. I've found a highly detailed version of Conway's game of life works best for me as a code to be deciphered behind the screen. I generate out a campaign setting based upon the code to a large enough body of material to begin. Then I generate out a scenario or future time line of events that changes based on player actions in the game. This is done before every session as each session allows for players to sort of program the game whenever they attempt something not covered by the rules. My game is based upon a more or less large number of English words, so when the players use a word not accounted for in the code I ask for clarification, which usually means defining the term with terms I've already accounted for. Plus, the player just configured a new part of the code, which is then in the game from that point forward (and backwards via game history unknown to the players). It can be an interesting model as pretty much everything called a computer game is a reality puzzle more or less too, but it all depends upon the players point of view. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
Top