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Playing a Game When You Don't Know the Rules
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<blockquote data-quote="Jan van Leyden" data-source="post: 5681769" data-attributes="member: 20307"><p>You are both arguing that a competent grappler, like a fighter character trained in classical wrestling, can asses his chances going up against a troll based on his experience. I agree with this as far as vague assessment is concerned.</p><p></p><p>But an extensive set of rules open to the players goes far beyond this: "I have a +8 bonus on my attack, the troll has - Hey Joe, what's the bonus for the troll? His strength is 8 points higher than mine, so it doesn't look to good. Jim, I need a buff, here! Okay, 19! I've got him! I'll immobilize the critter."</p><p></p><p>This way of playing is placing the game reality on the shoulders of the rules. Apply the well known rules and describe the game world accordingly.</p><p></p><p>Each roleplayer has his own sweet spot somewhere between those extremes (description only vs. reality defining rules). I'd place myself somewhere in the middle leaning more to the descriptive side, but the world is large enough that everybody can play according to his own preferences without stepping on my toes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5681769, member: 20307"] You are both arguing that a competent grappler, like a fighter character trained in classical wrestling, can asses his chances going up against a troll based on his experience. I agree with this as far as vague assessment is concerned. But an extensive set of rules open to the players goes far beyond this: "I have a +8 bonus on my attack, the troll has - Hey Joe, what's the bonus for the troll? His strength is 8 points higher than mine, so it doesn't look to good. Jim, I need a buff, here! Okay, 19! I've got him! I'll immobilize the critter." This way of playing is placing the game reality on the shoulders of the rules. Apply the well known rules and describe the game world accordingly. Each roleplayer has his own sweet spot somewhere between those extremes (description only vs. reality defining rules). I'd place myself somewhere in the middle leaning more to the descriptive side, but the world is large enough that everybody can play according to his own preferences without stepping on my toes. :) [/QUOTE]
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