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Playing a Game When You Don't Know the Rules
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<blockquote data-quote="DEFCON 1" data-source="post: 5683892" data-attributes="member: 7006"><p>Playing an RPG without game rules isn't a game. It's improvisational theater.</p><p></p><p>At that point... you're actually better off not having the DM follow any game rules at all either. Instead, like in true improvisational theater, the players make offers of what they can and want to do, and the DM accepts them and relays consequences based upon logic, reaction and most importantly dramatic tension. He doesn't need to roll any dice or calculate any formulas... he just needs to decide in his head (based upon the story that they are all building)... whether or not the offer the PC made is worth putting in consequences, or whether the story does not need a conflict from it at that time.</p><p></p><p>This kind of thing certainly is possible... I was a performer in a long-form fantasy improv show called 'Quest' in Boston for several years... but you just need a bunch of really good improv artists who know how to collectively build a story without any method of determining success or failure except their own knowledge of what is dramatically appropriate for every single moment in the show.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5683892, member: 7006"] Playing an RPG without game rules isn't a game. It's improvisational theater. At that point... you're actually better off not having the DM follow any game rules at all either. Instead, like in true improvisational theater, the players make offers of what they can and want to do, and the DM accepts them and relays consequences based upon logic, reaction and most importantly dramatic tension. He doesn't need to roll any dice or calculate any formulas... he just needs to decide in his head (based upon the story that they are all building)... whether or not the offer the PC made is worth putting in consequences, or whether the story does not need a conflict from it at that time. This kind of thing certainly is possible... I was a performer in a long-form fantasy improv show called 'Quest' in Boston for several years... but you just need a bunch of really good improv artists who know how to collectively build a story without any method of determining success or failure except their own knowledge of what is dramatically appropriate for every single moment in the show. [/QUOTE]
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