Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rogue Agent" data-source="post: 5722153" data-attributes="member: 6673496"><p>Speaking from experience, the success of this method depends heavily on the mechanics of the game.</p><p></p><p>If the mechanics of the game are directly associated with the game world, then players can make decisions in the context of the game world and the GM can translate those decisions directly to their associated mechanical representations.</p><p></p><p>If the mechanics of the game are dissociated from the game world -- in other words, if the game requires you to make frequent mechanical decisions which have no meaning in the context of the game world -- then this becomes much more difficult to achieve, if not impossible.</p><p></p><p>Another thing to watch out for are abilities like Power Attack in 3E D&D. The conceptual trade-off of "less accuracy while making a more powerful attack" is associated, but the mechanic is based on making a specific mechanical decision about the size of that trade-off that can create a stumbling block.</p><p></p><p>Similar problems can also be seen in character creation: You're going to run into fewer problems if you can make broad decisions ("your character is good at swimming and basketweaving") instead of trying to communicate the nuances of a point-buy in non-mechanical terms.</p><p></p><p>With all that being said: In practice, I've found that this isn't actually all that beneficial. I get the theoretical appeal, but I've found it's better (when I'm in the mood for this sort of thing) to just play heavily associated games so that the mechanical decisions are as closely related to character decisions as possible. Even if everything goes smoothly, I've generally found that all the extra bookkeeping for the GM (who is now managing the character sheets of 4-6 different PCs and possibly rolling dice for them as well) tends to degrade their focus.</p></blockquote><p></p>
[QUOTE="Rogue Agent, post: 5722153, member: 6673496"] Speaking from experience, the success of this method depends heavily on the mechanics of the game. If the mechanics of the game are directly associated with the game world, then players can make decisions in the context of the game world and the GM can translate those decisions directly to their associated mechanical representations. If the mechanics of the game are dissociated from the game world -- in other words, if the game requires you to make frequent mechanical decisions which have no meaning in the context of the game world -- then this becomes much more difficult to achieve, if not impossible. Another thing to watch out for are abilities like Power Attack in 3E D&D. The conceptual trade-off of "less accuracy while making a more powerful attack" is associated, but the mechanic is based on making a specific mechanical decision about the size of that trade-off that can create a stumbling block. Similar problems can also be seen in character creation: You're going to run into fewer problems if you can make broad decisions ("your character is good at swimming and basketweaving") instead of trying to communicate the nuances of a point-buy in non-mechanical terms. With all that being said: In practice, I've found that this isn't actually all that beneficial. I get the theoretical appeal, but I've found it's better (when I'm in the mood for this sort of thing) to just play heavily associated games so that the mechanical decisions are as closely related to character decisions as possible. Even if everything goes smoothly, I've generally found that all the extra bookkeeping for the GM (who is now managing the character sheets of 4-6 different PCs and possibly rolling dice for them as well) tends to degrade their focus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing a Game When You Don't Know the Rules
Top