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Playing a Ghost PC
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<blockquote data-quote="kenmarable" data-source="post: 3928561" data-attributes="member: 40359"><p>I'll second this. I really enjoyed playing a ghost PC from that book (and technically they are more like spirits/souls than ghosts, for one thing they are outsiders not undead, so fewer overpowering immunities). The only unbalancing thing was incorporeality. In the setting they have things that mitigate it - like nearly all ghosts are fully manifested within the main city, and you could rule something similar in this case given the location.</p><p></p><p>It also has lots of options for new ghost feats and the like in case he levels while still a ghost. These allow for all sorts of really fun effects (fearsome appearance, possessing other creatures, etc.) and follow several different tracks depending on what aspect of ghostiness you want to follow. </p><p></p><p>But, whatever fluff explanation you give, I'd rule mechanically that the ghost/spirit/soul is corporeal - which not only prevents the "who cares about silly walls" problem but also prevents needing all your equipment to be ghost-touch enchanted to use it. I recall there being a feat or two in there still that allows you to go incorporeal briefly even in a zone that normally manifests you.</p><p></p><p>I really enjoy it, and its weaker and more balanced than a full standard undead ghost</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3928561, member: 40359"] I'll second this. I really enjoyed playing a ghost PC from that book (and technically they are more like spirits/souls than ghosts, for one thing they are outsiders not undead, so fewer overpowering immunities). The only unbalancing thing was incorporeality. In the setting they have things that mitigate it - like nearly all ghosts are fully manifested within the main city, and you could rule something similar in this case given the location. It also has lots of options for new ghost feats and the like in case he levels while still a ghost. These allow for all sorts of really fun effects (fearsome appearance, possessing other creatures, etc.) and follow several different tracks depending on what aspect of ghostiness you want to follow. But, whatever fluff explanation you give, I'd rule mechanically that the ghost/spirit/soul is corporeal - which not only prevents the "who cares about silly walls" problem but also prevents needing all your equipment to be ghost-touch enchanted to use it. I recall there being a feat or two in there still that allows you to go incorporeal briefly even in a zone that normally manifests you. I really enjoy it, and its weaker and more balanced than a full standard undead ghost [/QUOTE]
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