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<blockquote data-quote="kenmarable" data-source="post: 3934809" data-attributes="member: 40359"><p>But with the ghost template level adjustment, you still lose out on class abilities, but also do not gain any advancement in BAB, saves, and skills. But given the differences between them, there's plenty of reasons to select one or the other without getting into how much they impact your current class.</p><p></p><p>Besides, I forget what Ghostwalk is written exactly as, but I've always played it that you <strong>can</strong> advance as one of the ghost classes, not that you <strong>have</strong> to. It was long enough back that it might have been a house rule, I forget. You can then just select the feats to increase your ghost abilities while still advancing in your class.</p><p></p><p></p><p>As long as you can pul this off in a way that's balanced with the rest of the party, I agree that this is a great idea. Especially since it sounds like it is probably only temporary.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3934809, member: 40359"] But with the ghost template level adjustment, you still lose out on class abilities, but also do not gain any advancement in BAB, saves, and skills. But given the differences between them, there's plenty of reasons to select one or the other without getting into how much they impact your current class. Besides, I forget what Ghostwalk is written exactly as, but I've always played it that you [b]can[/b] advance as one of the ghost classes, not that you [b]have[/b] to. It was long enough back that it might have been a house rule, I forget. You can then just select the feats to increase your ghost abilities while still advancing in your class. As long as you can pul this off in a way that's balanced with the rest of the party, I agree that this is a great idea. Especially since it sounds like it is probably only temporary. [/QUOTE]
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