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Playing a mute character
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<blockquote data-quote="JoeBlank" data-source="post: 1306428" data-attributes="member: 1806"><p>One campaign has ended, or at least gone on haitus, and a new one is starting. I am considering playing a mute character. Does anyone have any experience in this area?</p><p> </p><p>First some background, but if you are not interested in the gory details you can skip to the questions below:</p><p> </p><p>The campaign is centered around a powerful thieves guild, and all the player characters have levels of rogue or bard. My idea is a half-orc who has been mute for as long as he can recall. He was an orphan, raised by the guild and trained as a bodyguard. The guild also taught him a form of sign language. He was then sold as a slave to an important noble, where he excelled as a guard of the estate and eventually of the noble himself. He remembers little of his life before slavery, and does not know that he was planted by the guild.</p><p> </p><p>Years later, the guild has reason to assassinate the noble, and bring down his house. A bard, working with the guild, gains the confidence of the noble and arranges a meeting. Now serving as the noble's personal bodyguard, the mute is easily manipulated by the bard, who uses the sign language the half-orc forgot he even knew to plant a powerful suggestion. The mute deals the killing blow to the noble, setting about the fall of his master's house and thereby freeing himself from slavery.</p><p> </p><p>The bard takes the mute under his wing, and reintroduces him to the guild, where they continue to work together as a diplomat and his bodyguard. </p><p> </p><p>The bard will be another player character, probably the only one who knows the sign language and is able to communicate with my character. The half-orc is weak willed (CHA 6) but intelligent. He does not know how to care for himself in the outside world, and relies on the bard for any needed social interaction. He understands the common tongue, but can not speak for himself. He will be the muscle in a mostly finesse and social-skill based party.</p><p> </p><p>QUESTIONS:</p><p> </p><ul> <li data-xf-list-type="ul">Will it be a pain at the gaming table for me to remain in character, only communicating directly with the player of the bard PC?</li> <li data-xf-list-type="ul">Will it get on the nerves of the other players that it is inconvenient to communicate directly with my character?</li> <li data-xf-list-type="ul">Any suggestions for handling this situation? Or suggestions that I don't do it at all?</li> <li data-xf-list-type="ul">Any rules-specific suggestions, uses of skills, feats or even prestige classes that might be helpful?</li> </ul><p>Thanks in advance for any help and advice you care to give.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 1306428, member: 1806"] One campaign has ended, or at least gone on haitus, and a new one is starting. I am considering playing a mute character. Does anyone have any experience in this area? First some background, but if you are not interested in the gory details you can skip to the questions below: The campaign is centered around a powerful thieves guild, and all the player characters have levels of rogue or bard. My idea is a half-orc who has been mute for as long as he can recall. He was an orphan, raised by the guild and trained as a bodyguard. The guild also taught him a form of sign language. He was then sold as a slave to an important noble, where he excelled as a guard of the estate and eventually of the noble himself. He remembers little of his life before slavery, and does not know that he was planted by the guild. Years later, the guild has reason to assassinate the noble, and bring down his house. A bard, working with the guild, gains the confidence of the noble and arranges a meeting. Now serving as the noble's personal bodyguard, the mute is easily manipulated by the bard, who uses the sign language the half-orc forgot he even knew to plant a powerful suggestion. The mute deals the killing blow to the noble, setting about the fall of his master's house and thereby freeing himself from slavery. The bard takes the mute under his wing, and reintroduces him to the guild, where they continue to work together as a diplomat and his bodyguard. The bard will be another player character, probably the only one who knows the sign language and is able to communicate with my character. The half-orc is weak willed (CHA 6) but intelligent. He does not know how to care for himself in the outside world, and relies on the bard for any needed social interaction. He understands the common tongue, but can not speak for himself. He will be the muscle in a mostly finesse and social-skill based party. QUESTIONS: [list][*]Will it be a pain at the gaming table for me to remain in character, only communicating directly with the player of the bard PC? [*]Will it get on the nerves of the other players that it is inconvenient to communicate directly with my character? [*]Any suggestions for handling this situation? Or suggestions that I don't do it at all? [*]Any rules-specific suggestions, uses of skills, feats or even prestige classes that might be helpful? [/list]Thanks in advance for any help and advice you care to give. [/QUOTE]
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