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Playing a mute character
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<blockquote data-quote="Sir Whiskers" data-source="post: 1306448" data-attributes="member: 6941"><p>1) Yes. If your character is able to communicate freely with one other player's character, then your options are for both of you to go into another room every single time your character communicates (which will be very disruptive) or for you to simply say in front of everyone what your character has told the bard (which effectively eliminates the problem of being mute, at least while the bard is around).</p><p>2) Yes. See above.</p><p>3) I wouldn't try it. For an short-term npc or pc it would be an interesting change of pace. For a long-term character, it will either get old fast or will end up being ignored for the sake of gameplay.</p><p>4) If everyone in the party takes ranks in the sign language your character uses, then the problems mostly go away. Your character still has problems communicating with npc's, but so long as at least one player character is around, that won't be a huge problem. The DM could even throw the occasional situation at you where your character can't use sign language for some reason, creating an interesting problem if you know something the others need to know.</p><p></p><p>I GM'd a Champions campaign years ago where one character was mute. It sounded cool in concept, but the execution simply didn't work. The player ended up mostly ignoring the problem at the game table to avoid slowing the game to a crawl.</p><p></p><p>BTW, if you're playing online, this might work well. You could IM only the GM and the other player (assuming his character is nearby). The problems in tabletop play would not apply.</p></blockquote><p></p>
[QUOTE="Sir Whiskers, post: 1306448, member: 6941"] 1) Yes. If your character is able to communicate freely with one other player's character, then your options are for both of you to go into another room every single time your character communicates (which will be very disruptive) or for you to simply say in front of everyone what your character has told the bard (which effectively eliminates the problem of being mute, at least while the bard is around). 2) Yes. See above. 3) I wouldn't try it. For an short-term npc or pc it would be an interesting change of pace. For a long-term character, it will either get old fast or will end up being ignored for the sake of gameplay. 4) If everyone in the party takes ranks in the sign language your character uses, then the problems mostly go away. Your character still has problems communicating with npc's, but so long as at least one player character is around, that won't be a huge problem. The DM could even throw the occasional situation at you where your character can't use sign language for some reason, creating an interesting problem if you know something the others need to know. I GM'd a Champions campaign years ago where one character was mute. It sounded cool in concept, but the execution simply didn't work. The player ended up mostly ignoring the problem at the game table to avoid slowing the game to a crawl. BTW, if you're playing online, this might work well. You could IM only the GM and the other player (assuming his character is nearby). The problems in tabletop play would not apply. [/QUOTE]
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