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Playing a mute character
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<blockquote data-quote="Hypersmurf" data-source="post: 1306648" data-attributes="member: 1656"><p>While it's of no help for your character concept, two ways that a mute character can work is if a/ the sign language 'interpreter' is the PC's cohort, or b/ the PC has a talking familiar (raven, parrot, etc).</p><p></p><p>That way, the PC is mute... but everything doesn't need to be relayed through another <em>player</em> at the table. The PC's player can take the part of the cohort or familiar relaying the information.</p><p></p><p>There's still potential for it to be a handicap in situations where the cohort or familiar are somehow unavailable, which lets the player occasionally experiment with working around the limitation... but since it's only occasionally, it doesn't get to the point of annoying people.</p><p></p><p>Alternatively - again, for a higher level campaign - a deaf-mute character with a telepathic intelligent weapon or a pseudo-dragon familiar could still communicate, with his telepathic companion relaying both ways.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1306648, member: 1656"] While it's of no help for your character concept, two ways that a mute character can work is if a/ the sign language 'interpreter' is the PC's cohort, or b/ the PC has a talking familiar (raven, parrot, etc). That way, the PC is mute... but everything doesn't need to be relayed through another [i]player[/i] at the table. The PC's player can take the part of the cohort or familiar relaying the information. There's still potential for it to be a handicap in situations where the cohort or familiar are somehow unavailable, which lets the player occasionally experiment with working around the limitation... but since it's only occasionally, it doesn't get to the point of annoying people. Alternatively - again, for a higher level campaign - a deaf-mute character with a telepathic intelligent weapon or a pseudo-dragon familiar could still communicate, with his telepathic companion relaying both ways. -Hyp. [/QUOTE]
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