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playing a paladin in world that is not black and white
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 3290639" data-attributes="member: 2810"><p>Unfortunately, this is the kind of thing that needs to be thrashed out at character creation time. If your DM wants a morally ambiguous world, he has an obligation to either disallow paladins as being too much trouble, or make it explicitely clear to the player what his expectations are. Failing that, he has an obligation to compromise with you and come up with a reasonable 'code' now that accomodates both your playstyle and his worldview as best it can.</p><p></p><p>Personally, I think your paladin is spot on - her loyalties are clear, and she swore an oath to obey the King of Cyre. She's bringing the evil man to justice, which he might not face if returned to the Breland authorities. If the situation were slightly different -- if she didn't know for sure that this was the man, or if his guilt was disputable, and she knew he wouldn't get a fair shake from the King of Cyre -- there might be some room for doubt on her part. But that's the good kind of gray, where the DM doesn't punish the player for what she can't know, but uses it as a good plot hook.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 3290639, member: 2810"] Unfortunately, this is the kind of thing that needs to be thrashed out at character creation time. If your DM wants a morally ambiguous world, he has an obligation to either disallow paladins as being too much trouble, or make it explicitely clear to the player what his expectations are. Failing that, he has an obligation to compromise with you and come up with a reasonable 'code' now that accomodates both your playstyle and his worldview as best it can. Personally, I think your paladin is spot on - her loyalties are clear, and she swore an oath to obey the King of Cyre. She's bringing the evil man to justice, which he might not face if returned to the Breland authorities. If the situation were slightly different -- if she didn't know for sure that this was the man, or if his guilt was disputable, and she knew he wouldn't get a fair shake from the King of Cyre -- there might be some room for doubt on her part. But that's the good kind of gray, where the DM doesn't punish the player for what she can't know, but uses it as a good plot hook. [/QUOTE]
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playing a paladin in world that is not black and white
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