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<blockquote data-quote="painandgreed" data-source="post: 1842223" data-attributes="member: 24969"><p>Cool. I do not share everybody elses aversion to such things and it sounds like it could result in a very interesting game later on. Of course, the people I play with enjoy such intrigue.</p><p></p><p>However, I'll add that it should be handled carefully. So many D&D players are so used to simply walking into an inn, picking out the new guy and going "You look like a fine young man. How would you like to join our party in our secret mission against the dark spy lord?" that they're easy prey for PC betrayal. Unless your group is used to non-metagamed character backgrounds, I imagine that if you left standing orders to kill everybody else and take their stuff the first time you found yourself on watch alone, they'd last about three days game time. I've seen just letting a person other than the DM play the monsters against the PCs turn the adventure from a cake walk into a TPK. Letting one of the PCs be essentially a monster that the other PCs have deemed as friendly out of character, is just too easy. </p><p></p><p>The best thing to do would be work it into the metaplot so it unfolds like a story. You'd do a little spying and misdirection leading them away from Kade and towards a mutual enemy. So Kade is feeding you information about his enemies which you could feed to the paladins. Kade's happy and the paladins are happy. Your behavior and actions might give them a chance to clue if they're really on the ball. After all, your actions might not match your detected alignment. Eventually things are going to come to a head (othewise, what would be the point?). Trying to kill them right off the bat wouldn't be good, but perhaps stealing that evil artifact they taken from the other evil bad guy and running away with it to Kade. You've got two choices the way I see it. You refuse to betray the paladins and although all is revealed, you are redeemed and you're all back in this together again. Or, it all ends up with a final battle of paladins verus you and Kade, which, ya, the paladins will probalby be pissed if they lose. All in all, even if your characters designs are different than the paladins, you should do ok so long as you don't come into direct opposition.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1842223, member: 24969"] Cool. I do not share everybody elses aversion to such things and it sounds like it could result in a very interesting game later on. Of course, the people I play with enjoy such intrigue. However, I'll add that it should be handled carefully. So many D&D players are so used to simply walking into an inn, picking out the new guy and going "You look like a fine young man. How would you like to join our party in our secret mission against the dark spy lord?" that they're easy prey for PC betrayal. Unless your group is used to non-metagamed character backgrounds, I imagine that if you left standing orders to kill everybody else and take their stuff the first time you found yourself on watch alone, they'd last about three days game time. I've seen just letting a person other than the DM play the monsters against the PCs turn the adventure from a cake walk into a TPK. Letting one of the PCs be essentially a monster that the other PCs have deemed as friendly out of character, is just too easy. The best thing to do would be work it into the metaplot so it unfolds like a story. You'd do a little spying and misdirection leading them away from Kade and towards a mutual enemy. So Kade is feeding you information about his enemies which you could feed to the paladins. Kade's happy and the paladins are happy. Your behavior and actions might give them a chance to clue if they're really on the ball. After all, your actions might not match your detected alignment. Eventually things are going to come to a head (othewise, what would be the point?). Trying to kill them right off the bat wouldn't be good, but perhaps stealing that evil artifact they taken from the other evil bad guy and running away with it to Kade. You've got two choices the way I see it. You refuse to betray the paladins and although all is revealed, you are redeemed and you're all back in this together again. Or, it all ends up with a final battle of paladins verus you and Kade, which, ya, the paladins will probalby be pissed if they lose. All in all, even if your characters designs are different than the paladins, you should do ok so long as you don't come into direct opposition. [/QUOTE]
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