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Playing a traitor?
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<blockquote data-quote="soulcat" data-source="post: 1843874" data-attributes="member: 22304"><p>doens't anyone read fantasy books anymore. Some of my favourite books involve a bad guy turning good.</p><p></p><p>Just remember, if your thinking of turning good, don't just do it for no reason. during the game make notes of nice thing that the party do for your character and things they do to annoy him(her). Any time you end a session and the positives outweigh the negatives, be friendlier with them in the next session.</p><p></p><p>The paladins (played properly) will protect you from the crfime lord if you confess and repent (probably involving an alignment shift agreed with your dm). </p><p></p><p>This has the makings of a great time. I think some of the posts on this thread have been over reactions because I don't understand the depth of negative feeling. If you secretly backstab one of the paladins in his sleep, that would be stupid, but if you quietly work against the group, it'll be be more adventurous for them. (think ambushes every time they arrive at a pre planned location, think strange people talking to you in inns, and incomplete explanations from you, think consternation from the paladins as they start to suspect you but get no taint of evil from you).</p><p></p><p>At some point it will become clear to the players that your character is not what it seems, and from then on it gets really interesting. But to start with you'll be a rogue anyway, so the paladins will probably not trust you from the start.</p></blockquote><p></p>
[QUOTE="soulcat, post: 1843874, member: 22304"] doens't anyone read fantasy books anymore. Some of my favourite books involve a bad guy turning good. Just remember, if your thinking of turning good, don't just do it for no reason. during the game make notes of nice thing that the party do for your character and things they do to annoy him(her). Any time you end a session and the positives outweigh the negatives, be friendlier with them in the next session. The paladins (played properly) will protect you from the crfime lord if you confess and repent (probably involving an alignment shift agreed with your dm). This has the makings of a great time. I think some of the posts on this thread have been over reactions because I don't understand the depth of negative feeling. If you secretly backstab one of the paladins in his sleep, that would be stupid, but if you quietly work against the group, it'll be be more adventurous for them. (think ambushes every time they arrive at a pre planned location, think strange people talking to you in inns, and incomplete explanations from you, think consternation from the paladins as they start to suspect you but get no taint of evil from you). At some point it will become clear to the players that your character is not what it seems, and from then on it gets really interesting. But to start with you'll be a rogue anyway, so the paladins will probably not trust you from the start. [/QUOTE]
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