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Playing a traitor?
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<blockquote data-quote="Bagpuss" data-source="post: 1843957" data-attributes="member: 3987"><p>I'ld do it, I've done it, and I've had it done to me. It makes for a great game. A few things I'ld recommend however.</p><p></p><p>1. Lower your attributes (either use point by or a standard array). If the players find out you have attributes like that and our working for the DM, they are going to think you cheated even if you just rolled well. And that will not help the situation if they don't like the double cross. If you like them ask the DM if you can carry them over to your next character because this one won't last that long.</p><p></p><p>2. Have an unoffical rule that you won't attempt to kill any of the PC's in their sleep. You might be NE but you have some honour, and would only defend yourself or kill them in a fight. It doesn't make a fun game if the die without being able to do anything about it, and you do have an unfair advantage.</p><p></p><p>3. Expect to die, if you are playing a traitor hopefully you will eventually be found out, (although you might have to drop some pretty big clues to over come the natural exceptance of PC's that most players have) and then they will kill you. The best you can hope for is for your character to escape and become a thorn in the side of the PC's as a recurring villan played by the DM as an NPC.</p><p></p><p>4. If you are going for the double agent that switches sides, "won over by the PC's heroism" then a Neutral alignment rather than NE is better suited. But be aware the PC's might well kill your character or throw your character out the party since they can't be trusted, before you have a chance to reform.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 1843957, member: 3987"] I'ld do it, I've done it, and I've had it done to me. It makes for a great game. A few things I'ld recommend however. 1. Lower your attributes (either use point by or a standard array). If the players find out you have attributes like that and our working for the DM, they are going to think you cheated even if you just rolled well. And that will not help the situation if they don't like the double cross. If you like them ask the DM if you can carry them over to your next character because this one won't last that long. 2. Have an unoffical rule that you won't attempt to kill any of the PC's in their sleep. You might be NE but you have some honour, and would only defend yourself or kill them in a fight. It doesn't make a fun game if the die without being able to do anything about it, and you do have an unfair advantage. 3. Expect to die, if you are playing a traitor hopefully you will eventually be found out, (although you might have to drop some pretty big clues to over come the natural exceptance of PC's that most players have) and then they will kill you. The best you can hope for is for your character to escape and become a thorn in the side of the PC's as a recurring villan played by the DM as an NPC. 4. If you are going for the double agent that switches sides, "won over by the PC's heroism" then a Neutral alignment rather than NE is better suited. But be aware the PC's might well kill your character or throw your character out the party since they can't be trusted, before you have a chance to reform. [/QUOTE]
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