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Playing a Warlord sucks!!
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<blockquote data-quote="Imaro" data-source="post: 4377790" data-attributes="member: 48965"><p>No, this isn't the "problem" I'm talking about. If you read my post more closely I stated that it seems everyone except the Warlord and Cleric seem able to "shine" without having to depend on another... To win encounters teamwork is definitely important, but a lone Rogue or Ranger can do massive damage and get a high five...A Wizard can clear a path of minions in one attack and Fighters/Paladins can hold back monsters with marks and challenges. The Warlord/Cleric need others to have a shinning moment.</p><p></p><p></p><p></p><p>I didn't say playing a Warlord was no fun, so please don't get defensive. what I did note was for the designers to tote each class being balanced and fun in combat, the Leader types have a pretty big restriction on their "fun" compared to the others. Whether this is good or bad depends on your playstyle, but it reminds me of the buff/healer cleric everyone complained about. YMMV of course</p></blockquote><p></p>
[QUOTE="Imaro, post: 4377790, member: 48965"] No, this isn't the "problem" I'm talking about. If you read my post more closely I stated that it seems everyone except the Warlord and Cleric seem able to "shine" without having to depend on another... To win encounters teamwork is definitely important, but a lone Rogue or Ranger can do massive damage and get a high five...A Wizard can clear a path of minions in one attack and Fighters/Paladins can hold back monsters with marks and challenges. The Warlord/Cleric need others to have a shinning moment. I didn't say playing a Warlord was no fun, so please don't get defensive. what I did note was for the designers to tote each class being balanced and fun in combat, the Leader types have a pretty big restriction on their "fun" compared to the others. Whether this is good or bad depends on your playstyle, but it reminds me of the buff/healer cleric everyone complained about. YMMV of course [/QUOTE]
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