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Playing a Warlord sucks!!
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<blockquote data-quote="lutecius" data-source="post: 4378450" data-attributes="member: 60332"><p>Serves you right for playing this abomination that dared replace the bard.</p><p></p><p>Seriously, I didn't think there would be more classes like this in light of the 3e cleric's problem (he had to be overpowered just to make someone accept being the party's healbot.)</p><p></p><p>This is just another example of why these roles don't work. The only necessary combat role was meatshield. Everything else is needlessly forcing a strategy on a character. To use 4e terminology, healing/buffing is <strong>not fun</strong>, it shouldn't be a single character's task. There is no reason why a wizard couldn't heal or a fighter couldn't inspire in combat. Just give the cleric and bard an out of combat advantage in these domains. </p><p>If the fighter lacked options so badly, why not give him a few well-chosen inspirational and tactical powers, instead of making a sub-par fighter class based on the tired "hit = allies get random bonus" mechanic?</p><p></p><p>Flavour-wise, this so called warlord isn't even an archetype. Any inspiring hero I can think of is an outstanding warrior first (or mage or trickster or whatever shtick he has) <strong>or</strong> he actually has people under his command, or both. The warlord is neither.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4378450, member: 60332"] Serves you right for playing this abomination that dared replace the bard. Seriously, I didn't think there would be more classes like this in light of the 3e cleric's problem (he had to be overpowered just to make someone accept being the party's healbot.) This is just another example of why these roles don't work. The only necessary combat role was meatshield. Everything else is needlessly forcing a strategy on a character. To use 4e terminology, healing/buffing is [B]not fun[/B], it shouldn't be a single character's task. There is no reason why a wizard couldn't heal or a fighter couldn't inspire in combat. Just give the cleric and bard an out of combat advantage in these domains. If the fighter lacked options so badly, why not give him a few well-chosen inspirational and tactical powers, instead of making a sub-par fighter class based on the tired "hit = allies get random bonus" mechanic? Flavour-wise, this so called warlord isn't even an archetype. Any inspiring hero I can think of is an outstanding warrior first (or mage or trickster or whatever shtick he has) [B]or[/B] he actually has people under his command, or both. The warlord is neither. [/QUOTE]
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