Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Playing a Warlord sucks!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lutecius" data-source="post: 4379679" data-attributes="member: 60332"><p>Precisely, those abilities were appropriate for the classes’ flavour, not dictated by artificial combat roles.</p><p>Now I think that making every class as useful in and out of combat is a good thing.</p><p></p><p>I didn’t say that healing/ buffing wasn’t necessary, just that it shouldn’t be a class’s main role, especially in combat. In older editions, nobody in my group would care if we had a designated healer or buffer in combat. All we needed was the healing potential, it could be one or several minor healers or just potions. Now that "inspiration" can restore hit points, it’s even easier to extend this ability to other classes. Same thing for buffs. Regardless of the old balance issues, do you think wizard shouldn’t have Enlarge or Haste because buffs aren’t the classe’s prerogative?</p><p></p><p>Meatshield on the other hand is necessary, because spellcasters would be really overpowered if they had enough hps to resist most attacks. But unlike the healbot or buffbot, being the defender doesn’t prevent you from having fun, whether others play along or not. You’re just useful by being there, in the way.</p><p></p><p></p><p>In 4e, an outstanding warrior is mostly represented by his warrior powers, not by his chances to hit. A Paladin is not just a warrior, flavour-wise, so he shouldn’t be as good at warriory things like raw damage.</p><p>The problem with the warlord is that it’s basically the same archetype as fighter. Just a fighter with inspirational and tactical talents. At best it should be a fighter build, not something to base a whole class on. Give him too much healing/buffing on top of fighting efficiency and he is overpowered (like the 3e cleric was), give him these powers at the cost of fighting efficiency, then he’s just a subpar fighter as soon as others don't cooperate.</p><p> </p><p> For that you need others to play along. More often than not, a character who shouts orders or worse, a player always telling others what to do (I’m not sure which one you meant) is not cool and bound to attract "friendly fireballs" at some point.</p></blockquote><p></p>
[QUOTE="lutecius, post: 4379679, member: 60332"] Precisely, those abilities were appropriate for the classes’ flavour, not dictated by artificial combat roles. Now I think that making every class as useful in and out of combat is a good thing. I didn’t say that healing/ buffing wasn’t necessary, just that it shouldn’t be a class’s main role, especially in combat. In older editions, nobody in my group would care if we had a designated healer or buffer in combat. All we needed was the healing potential, it could be one or several minor healers or just potions. Now that "inspiration" can restore hit points, it’s even easier to extend this ability to other classes. Same thing for buffs. Regardless of the old balance issues, do you think wizard shouldn’t have Enlarge or Haste because buffs aren’t the classe’s prerogative? Meatshield on the other hand is necessary, because spellcasters would be really overpowered if they had enough hps to resist most attacks. But unlike the healbot or buffbot, being the defender doesn’t prevent you from having fun, whether others play along or not. You’re just useful by being there, in the way. In 4e, an outstanding warrior is mostly represented by his warrior powers, not by his chances to hit. A Paladin is not just a warrior, flavour-wise, so he shouldn’t be as good at warriory things like raw damage. The problem with the warlord is that it’s basically the same archetype as fighter. Just a fighter with inspirational and tactical talents. At best it should be a fighter build, not something to base a whole class on. Give him too much healing/buffing on top of fighting efficiency and he is overpowered (like the 3e cleric was), give him these powers at the cost of fighting efficiency, then he’s just a subpar fighter as soon as others don't cooperate. For that you need others to play along. More often than not, a character who shouts orders or worse, a player always telling others what to do (I’m not sure which one you meant) is not cool and bound to attract "friendly fireballs" at some point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing a Warlord sucks!!
Top