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Playing a Wizard - Advice Needed
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<blockquote data-quote="nopantsyet" data-source="post: 1380184" data-attributes="member: 3109"><p>There is some really good stuff there, I second the recommendation.</p><p></p><p>But a rules are just tools, and Gandalf wasn't inspired by a ruleset. So my advice is to pick a motif for him. You're on the right track with picking the schools, but take it a step further. So you don't want to be a blaster or a pyromancer, that's a great start. I recommend approaching this from the question of what tactics do you want to use. Will he confuse, frighten, manipulate, weaken, etc? Look through the spell lists and for the schools you like, think about how you might use them tactically. Think about what tactics are most appealing to you, then find all the spells that are useful in those tactics.</p><p></p><p>From those spells, select a few signature spells of various level. Because of what you've already done, these signature spells will begin to flesh out a motif, and possibly present some personality ideas.</p><p></p><p>Next, for each signature spell, come up with one or two lower-level spells that can be used in conjunction with the signature spells. Think synergy here--something to soften them up before the signature spell, or to clean up afterwards.</p><p></p><p>Now, with all of those spells, take any of them that have variable effects (e.g., illusions) and decide on a few favorite ways to use them, preferably centered around the theme that by now should be coalescing.</p><p></p><p>With all of that prepared, you can play your wizard very intelligent--ready for any situation--plus he'll develop his own flair as you roleplay him and he gains the higher-level signature spells.</p><p></p><p>Finally, don't forget about meta-magic feats. I have yet for a player to use them in my game, and I cannot figure out why. Pick metamagic feats that are especially helpful for your signature spells and <strong>use them!</strong></p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1380184, member: 3109"] There is some really good stuff there, I second the recommendation. But a rules are just tools, and Gandalf wasn't inspired by a ruleset. So my advice is to pick a motif for him. You're on the right track with picking the schools, but take it a step further. So you don't want to be a blaster or a pyromancer, that's a great start. I recommend approaching this from the question of what tactics do you want to use. Will he confuse, frighten, manipulate, weaken, etc? Look through the spell lists and for the schools you like, think about how you might use them tactically. Think about what tactics are most appealing to you, then find all the spells that are useful in those tactics. From those spells, select a few signature spells of various level. Because of what you've already done, these signature spells will begin to flesh out a motif, and possibly present some personality ideas. Next, for each signature spell, come up with one or two lower-level spells that can be used in conjunction with the signature spells. Think synergy here--something to soften them up before the signature spell, or to clean up afterwards. Now, with all of those spells, take any of them that have variable effects (e.g., illusions) and decide on a few favorite ways to use them, preferably centered around the theme that by now should be coalescing. With all of that prepared, you can play your wizard very intelligent--ready for any situation--plus he'll develop his own flair as you roleplay him and he gains the higher-level signature spells. Finally, don't forget about meta-magic feats. I have yet for a player to use them in my game, and I cannot figure out why. Pick metamagic feats that are especially helpful for your signature spells and [b]use them![/b] Good luck! [/QUOTE]
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