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Playing a Wizard - Advice Needed
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<blockquote data-quote="KingOfChaos" data-source="post: 1380974" data-attributes="member: 2375"><p>Well, you NEED damage spells for somethings, like undead and constructs. Many of which are immune to illusions and all which are unaffected by enchantment spells that affect the mind. Otherwise, you'll be powerless against them as they throw off your magic.</p><p></p><p>I've never used the signature spell feat because it often clues to the DM which spell you're going to be using a lot and they will often change the encounter to where that spell is virtually useless, forcing you to use something else instead. Maybe its just the DM's I have played under, but that is usually the case in my experience.</p><p></p><p>Also, I suggest you select spells that interact with one another to outstanding effect such as Displacement and Ghostform (provides an effective 75% miss chance or two 50% miss chances). Spell combinations can mean the difference between life and death, especially at lower levels.</p></blockquote><p></p>
[QUOTE="KingOfChaos, post: 1380974, member: 2375"] Well, you NEED damage spells for somethings, like undead and constructs. Many of which are immune to illusions and all which are unaffected by enchantment spells that affect the mind. Otherwise, you'll be powerless against them as they throw off your magic. I've never used the signature spell feat because it often clues to the DM which spell you're going to be using a lot and they will often change the encounter to where that spell is virtually useless, forcing you to use something else instead. Maybe its just the DM's I have played under, but that is usually the case in my experience. Also, I suggest you select spells that interact with one another to outstanding effect such as Displacement and Ghostform (provides an effective 75% miss chance or two 50% miss chances). Spell combinations can mean the difference between life and death, especially at lower levels. [/QUOTE]
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