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Playing a Wizard - Advice Needed
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<blockquote data-quote="JDragon" data-source="post: 1382653" data-attributes="member: 780"><p>Couple things...</p><p></p><p>Got agree with most of whats been said regarding choosing spells and thinking things out ahead of time.</p><p></p><p>The mage in my RttToEE is something along the lines of what you are talking about. She hasn't dropped a fireball or lightning bolt yet. (shes been played for several levels now) She uses things like Tasha's Hideous laughter, Sleep, Color Spray, Deep Slumber, along with some touch spells delivered via SPectral Hand.</p><p>IF you don't know RttToEE is a tough adventure that is 90% plus combat (at least the way they are apporaching it) and she is holding her own. I know there have been a few times the party would have really liked a fireball, but they haven't complained much so far.</p><p></p><p>As for the Metamagic feats. They can be expensive, but are usually worth it. The ones at 1 level, such as extend, Still and others can really mess things up. The other side is take the metamagic feats to be used to create items. IE a silent Wand of charm person, or tasha's hideous laughter. The item is a little more expensive to creat but then you get the 50 uses with out tieing up spell slots.</p><p></p><p></p><p>The last thing is find out what kinda campaign the DM has in mind, and make sure your idea will work with it. for example if its going to be 80-90% dungeon crawl then you plan may not work for this campaign and you may want to save it for later. That way you don't try it and hate it because the adventures don't work with it, and then give up on the idea.</p></blockquote><p></p>
[QUOTE="JDragon, post: 1382653, member: 780"] Couple things... Got agree with most of whats been said regarding choosing spells and thinking things out ahead of time. The mage in my RttToEE is something along the lines of what you are talking about. She hasn't dropped a fireball or lightning bolt yet. (shes been played for several levels now) She uses things like Tasha's Hideous laughter, Sleep, Color Spray, Deep Slumber, along with some touch spells delivered via SPectral Hand. IF you don't know RttToEE is a tough adventure that is 90% plus combat (at least the way they are apporaching it) and she is holding her own. I know there have been a few times the party would have really liked a fireball, but they haven't complained much so far. As for the Metamagic feats. They can be expensive, but are usually worth it. The ones at 1 level, such as extend, Still and others can really mess things up. The other side is take the metamagic feats to be used to create items. IE a silent Wand of charm person, or tasha's hideous laughter. The item is a little more expensive to creat but then you get the 50 uses with out tieing up spell slots. The last thing is find out what kinda campaign the DM has in mind, and make sure your idea will work with it. for example if its going to be 80-90% dungeon crawl then you plan may not work for this campaign and you may want to save it for later. That way you don't try it and hate it because the adventures don't work with it, and then give up on the idea. [/QUOTE]
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