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Playing a Wizard - Advice Needed
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<blockquote data-quote="Elaer" data-source="post: 1382830" data-attributes="member: 2680"><p>My experience with my own wizard character is a little different, because I jumped into a campaign halfway through, so I more options than a couple first level spells by the time I started character generation. That said, I have a couple of philosophical points that might help.</p><p></p><p>What made my wizard different wasn't what she did in combat. Both personality and practicality dictated that I used a lot of offensive, damage dealing spells, and when I wasn't doing that, I was using a lot of powerful transmutations and conjurations. However, what made her unique was how she approached magic outside of combat. The character was rather obsessive (other players may say anal) about how she adventured, and she had specific goals and knew what she had to do to get them. I decided I wanted a Batman type character in that she had a lot of contingencies (not just spells, although I researched an effect very familiar to the Craft Contingent Spell feat) and a lot of knowledge, so that she was always prepared. </p><p></p><p>Where a wizard (as opposed to a sorcerer) makes their money is outside of combat, such as troubleshooting, gathering information with magic, using charms and illusions to make the party's life easier. I worked at excelling in these areas, which gave her a niche to excel. Also, when I found a problem she couldn't solve, I used my downtime to research spells to help in those situations. Finally, I made sure with my high intelligence to put at least one rank in every knowledge skill, so I had a decent chance of knowing a little bit of everything. In all, my character's research during her downtime paid off during adventures, and also allowed her maximize her spells for combat as well. When my old friends talk about her, however, they focus on her obsessive and paranoid nature, although they usually agree thats how someone with that much intelligence and magically power would treat her world.</p><p></p><p>My point is that your spell selection isn't everything, its the reason why a character chooses their spells that is interesting. If you roleplay it intelligently, and your character has a coherent world view, you really don't need as many spell tricks as you might think.</p></blockquote><p></p>
[QUOTE="Elaer, post: 1382830, member: 2680"] My experience with my own wizard character is a little different, because I jumped into a campaign halfway through, so I more options than a couple first level spells by the time I started character generation. That said, I have a couple of philosophical points that might help. What made my wizard different wasn't what she did in combat. Both personality and practicality dictated that I used a lot of offensive, damage dealing spells, and when I wasn't doing that, I was using a lot of powerful transmutations and conjurations. However, what made her unique was how she approached magic outside of combat. The character was rather obsessive (other players may say anal) about how she adventured, and she had specific goals and knew what she had to do to get them. I decided I wanted a Batman type character in that she had a lot of contingencies (not just spells, although I researched an effect very familiar to the Craft Contingent Spell feat) and a lot of knowledge, so that she was always prepared. Where a wizard (as opposed to a sorcerer) makes their money is outside of combat, such as troubleshooting, gathering information with magic, using charms and illusions to make the party's life easier. I worked at excelling in these areas, which gave her a niche to excel. Also, when I found a problem she couldn't solve, I used my downtime to research spells to help in those situations. Finally, I made sure with my high intelligence to put at least one rank in every knowledge skill, so I had a decent chance of knowing a little bit of everything. In all, my character's research during her downtime paid off during adventures, and also allowed her maximize her spells for combat as well. When my old friends talk about her, however, they focus on her obsessive and paranoid nature, although they usually agree thats how someone with that much intelligence and magically power would treat her world. My point is that your spell selection isn't everything, its the reason why a character chooses their spells that is interesting. If you roleplay it intelligently, and your character has a coherent world view, you really don't need as many spell tricks as you might think. [/QUOTE]
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