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Playing a Wizard - Advice Needed
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<blockquote data-quote="Strutinan" data-source="post: 1383005" data-attributes="member: 9267"><p>Speaking as one who often plays oddball wizards, try to remember this: If everybody does something a certain way, that is a prime reason TO NOT FOLLOW THEM!</p><p></p><p>Thinking "outside the box" is a great way to maximize your usefulness to the party, as well as to anoy the DM (which is often the same thing). A few cases in point:</p><p></p><p><em>Web:</em> Who cares about the saving throw, or even casting it ON something? Think of this spell as a way to alter the battlefield. A well-placed web can seriously delay, or even eliminate, a sizable portion of the bad guys. You can slo use it to protect fallen friends until they can rejoin the battle, by having the party cleric drag them into a corner then casting the <em>web</em> so that the are hems them in while not catching them. It also blocks line-of-sight after 10 ft, a great way to screw with spellcasters and ranged attackers. Finally, if the bad guy definately WILL make his save (such as fighting a monk or rogue), it won't matter much when he is IN THE CENTER of the effect!</p><p></p><p><em>Flaming Sphere:</em> Alternate attacking tool? Yes. Deensive Measure? Not often thought as one... In cramped conditions you can back-up the party warriors by placing the sphere in a square close to them so bad guys cannot flank, or seal off a 5-ft passge to anybody who doesn't want to get a little singed.</p><p></p><p><em>Rope Trick:</em> Often used as a secure camping spot, thsi spell has other uses. Here is a hint: exactly how LONG does the rope have to be, and does it have to be tied off to anything?</p><p></p><p><em>Unseen Servant:</em> Humourous story: my bard/monk/wizard (I said oddball) and his combat-cleric buddy had to face down a LITERAL hoarde of orcs, complete with shamans (Adepts). They infiltrated the stornghold by undeground passge, using this spell to drag a 25 lb branch ahead of them in order to set of traps. It then carried buckets of water to douse torches in the foyer. Finally cmobined with a <em>dancing lights</em> spell and my character's cloak it became "the great and terrible demon lord bubuathane, who sits upon his bloody throne of skulls dreading my command to come to this realm to do my bidding..." One Bluff and Intimidate check later, and we had our very own hoarde of orcs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p><strong>Last advice:</strong> Never balk at low-level spells as creative solutions, or to taking a couple of non-wizard levels to add to survival odds. My personal recomendations are one or two in Bard (Lore/saves/extra spells), Rogue (skills/evasion), and Monk (AC/saves/evasion).</p></blockquote><p></p>
[QUOTE="Strutinan, post: 1383005, member: 9267"] Speaking as one who often plays oddball wizards, try to remember this: If everybody does something a certain way, that is a prime reason TO NOT FOLLOW THEM! Thinking "outside the box" is a great way to maximize your usefulness to the party, as well as to anoy the DM (which is often the same thing). A few cases in point: [i]Web:[/i] Who cares about the saving throw, or even casting it ON something? Think of this spell as a way to alter the battlefield. A well-placed web can seriously delay, or even eliminate, a sizable portion of the bad guys. You can slo use it to protect fallen friends until they can rejoin the battle, by having the party cleric drag them into a corner then casting the [i]web[/i] so that the are hems them in while not catching them. It also blocks line-of-sight after 10 ft, a great way to screw with spellcasters and ranged attackers. Finally, if the bad guy definately WILL make his save (such as fighting a monk or rogue), it won't matter much when he is IN THE CENTER of the effect! [i]Flaming Sphere:[/i] Alternate attacking tool? Yes. Deensive Measure? Not often thought as one... In cramped conditions you can back-up the party warriors by placing the sphere in a square close to them so bad guys cannot flank, or seal off a 5-ft passge to anybody who doesn't want to get a little singed. [i]Rope Trick:[/i] Often used as a secure camping spot, thsi spell has other uses. Here is a hint: exactly how LONG does the rope have to be, and does it have to be tied off to anything? [i]Unseen Servant:[/i] Humourous story: my bard/monk/wizard (I said oddball) and his combat-cleric buddy had to face down a LITERAL hoarde of orcs, complete with shamans (Adepts). They infiltrated the stornghold by undeground passge, using this spell to drag a 25 lb branch ahead of them in order to set of traps. It then carried buckets of water to douse torches in the foyer. Finally cmobined with a [i]dancing lights[/i] spell and my character's cloak it became "the great and terrible demon lord bubuathane, who sits upon his bloody throne of skulls dreading my command to come to this realm to do my bidding..." One Bluff and Intimidate check later, and we had our very own hoarde of orcs. :D [b]Last advice:[/b] Never balk at low-level spells as creative solutions, or to taking a couple of non-wizard levels to add to survival odds. My personal recomendations are one or two in Bard (Lore/saves/extra spells), Rogue (skills/evasion), and Monk (AC/saves/evasion). [/QUOTE]
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