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<blockquote data-quote="Umbran" data-source="post: 9795069" data-attributes="member: 177"><p>Yes, but what is "IT"? </p><p></p><p>"A fun game centering on X?" is not really specific enough. Games need more focused design goals.</p><p></p><p>A fun logistics simulation game around survival preparedness, and a fun action game around getting from point A to Point B where the obstacles are not sapient beings, and a fun drama game centered on people who are at risk of starving are three very different kinds of games. And I am sure there are other types.</p><p></p><p>And in any particular game, there can be some mixing. What you can't reasonably expect is to be awesome as all kinds of game at once. You have to pick and choose a bit. Because, for example, logistics planning and action may have conflicting goals - logistics planning is apt to be more like... Catan, and action more like... Jungle Hunt.</p><p></p><p>And, note that the results of logistics sim is apt to be taking a whole lot of stuff on your expedition. Having a whole lot of stuff on your expedition is inimical to getting from A to B by swinging across a canyon on a vine, which you realize is a giant snake that's gonna try to eat you, while locals shoot arrows at you...</p><p></p><p>... and none of that goes well with graphic descriptions of dysentery.</p><p></p><p>Does that make sense?</p></blockquote><p></p>
[QUOTE="Umbran, post: 9795069, member: 177"] Yes, but what is "IT"? "A fun game centering on X?" is not really specific enough. Games need more focused design goals. A fun logistics simulation game around survival preparedness, and a fun action game around getting from point A to Point B where the obstacles are not sapient beings, and a fun drama game centered on people who are at risk of starving are three very different kinds of games. And I am sure there are other types. And in any particular game, there can be some mixing. What you can't reasonably expect is to be awesome as all kinds of game at once. You have to pick and choose a bit. Because, for example, logistics planning and action may have conflicting goals - logistics planning is apt to be more like... Catan, and action more like... Jungle Hunt. And, note that the results of logistics sim is apt to be taking a whole lot of stuff on your expedition. Having a whole lot of stuff on your expedition is inimical to getting from A to B by swinging across a canyon on a vine, which you realize is a giant snake that's gonna try to eat you, while locals shoot arrows at you... ... and none of that goes well with graphic descriptions of dysentery. Does that make sense? [/QUOTE]
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