Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing "Adventurers" As Actual Adventurers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Firebird" data-source="post: 9797510" data-attributes="member: 7015803"><p>For a traditional dungeon crawling system, I feel like the format is basically 'solved' in that there are a set of rules that the majority of systems use with minor adaptation. I mean concepts like:</p><p></p><p>-Characters have classes and levels</p><p>-Characters have hit points and HD determined by their class. </p><p>-Random encounters are generated as a way to impose time pressure </p><p>-Attacks are made by rolling a d20 vs a target number. </p><p></p><p>I do not mean to say this is the only way to do these tasks. But the majority of systems that want to accomplish these tasks use a relatively similar variant and that works well for many players. (I hope that is enough caveats). </p><p></p><p>I think that for expedition play we've never arrived on a similar set of rules. For example, for tracking food and water:</p><p></p><p>-Do we track them explicitly by weight?</p><p>-Do we abstract somewhat to gear slots?</p><p>-Do we use a fully abstracted supply system, like supply as hp? (I haven't played Level Up. Does it land here?)</p><p></p><p>It feels to me that if I want to design a d&d variant, the dungeon crawling rules are really easy to make my own twist on. The expedition rules are much harder because I'm not sure where to begin. </p><p></p><p>Please object if you think this is wrong. I am just thinking out loud. There are probably errors. </p><p></p><p>Is there anything like a taxonomy of expedition rules?</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9797510, member: 7015803"] For a traditional dungeon crawling system, I feel like the format is basically 'solved' in that there are a set of rules that the majority of systems use with minor adaptation. I mean concepts like: -Characters have classes and levels -Characters have hit points and HD determined by their class. -Random encounters are generated as a way to impose time pressure -Attacks are made by rolling a d20 vs a target number. I do not mean to say this is the only way to do these tasks. But the majority of systems that want to accomplish these tasks use a relatively similar variant and that works well for many players. (I hope that is enough caveats). I think that for expedition play we've never arrived on a similar set of rules. For example, for tracking food and water: -Do we track them explicitly by weight? -Do we abstract somewhat to gear slots? -Do we use a fully abstracted supply system, like supply as hp? (I haven't played Level Up. Does it land here?) It feels to me that if I want to design a d&d variant, the dungeon crawling rules are really easy to make my own twist on. The expedition rules are much harder because I'm not sure where to begin. Please object if you think this is wrong. I am just thinking out loud. There are probably errors. Is there anything like a taxonomy of expedition rules? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing "Adventurers" As Actual Adventurers
Top