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Playing "Adventurers" As Actual Adventurers
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<blockquote data-quote="Celebrim" data-source="post: 9798077" data-attributes="member: 4937"><p>It very much depends on how the participants define fun.</p><p></p><p>A player with primary (or sole) aesthetics of Fantasy is fulfilled by lots of moments focused on their imaged self-representative triumphing in style and often by the meta of their fellows showing emotional fulfillment with their triumph - "You rock!". And well, yes, that player isn't going to enjoy spending a lot of time book-keeping and imagining their character overcoming and enduring mundane struggles like getting food and water off of a camel. To that person we are just getting in the way of the good stuff and harming their fun.</p><p></p><p>But a player with the primary (or sole) aesthetic of Discovery is fulfilled by lots of moments where they experience the gritty reality of what it might actually be like to be in an expedition travelling across the desert, and dealing with the imagined heat and sweat and parched mouth and overcoming and enduring the mundane struggles of getting food and water off a camel, and in a sense figuring out if they are the sort of person who might successfully plan an expedition across a desert (even if perhaps they don't have in reality the physical capacity to live out that adventure). To them, all that bookkeeping and concretely imagined problems is the fun, whereas imagining their fantasy character leaping thirty feet in the air and cleaving off the head of a giant with a two-handed sword is at best uninteresting and at worst a bit jejune and trite because there is nothing interesting to be learned from an encounter with a giant if you can just do that. (To the extent that they think superpowers are interesting at all, they are interested in the burden that comes with that power and responsibility.)</p><p></p><p>I think it's a massive mistake to assume that your entire audience only sees the fun in Fantasy and not in Discovery or that there is only one sort of Narrative that is satisfying as if all interesting stories featured protagonists that were always aura farming all the time with no real threat to their person like the Isekai protagonist that is just over-leveled beyond any real threat and every seen is them just showing off to the poor schleps how cool they actually are.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9798077, member: 4937"] It very much depends on how the participants define fun. A player with primary (or sole) aesthetics of Fantasy is fulfilled by lots of moments focused on their imaged self-representative triumphing in style and often by the meta of their fellows showing emotional fulfillment with their triumph - "You rock!". And well, yes, that player isn't going to enjoy spending a lot of time book-keeping and imagining their character overcoming and enduring mundane struggles like getting food and water off of a camel. To that person we are just getting in the way of the good stuff and harming their fun. But a player with the primary (or sole) aesthetic of Discovery is fulfilled by lots of moments where they experience the gritty reality of what it might actually be like to be in an expedition travelling across the desert, and dealing with the imagined heat and sweat and parched mouth and overcoming and enduring the mundane struggles of getting food and water off a camel, and in a sense figuring out if they are the sort of person who might successfully plan an expedition across a desert (even if perhaps they don't have in reality the physical capacity to live out that adventure). To them, all that bookkeeping and concretely imagined problems is the fun, whereas imagining their fantasy character leaping thirty feet in the air and cleaving off the head of a giant with a two-handed sword is at best uninteresting and at worst a bit jejune and trite because there is nothing interesting to be learned from an encounter with a giant if you can just do that. (To the extent that they think superpowers are interesting at all, they are interested in the burden that comes with that power and responsibility.) I think it's a massive mistake to assume that your entire audience only sees the fun in Fantasy and not in Discovery or that there is only one sort of Narrative that is satisfying as if all interesting stories featured protagonists that were always aura farming all the time with no real threat to their person like the Isekai protagonist that is just over-leveled beyond any real threat and every seen is them just showing off to the poor schleps how cool they actually are. [/QUOTE]
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