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Playing "Adventurers" As Actual Adventurers
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<blockquote data-quote="The Firebird" data-source="post: 9800059" data-attributes="member: 7015803"><p>Hmm. I think it is more complicated, because for kids the boundary between play and other activities is less well defined. If an adult built a sandcastle, it could be play, but it could also be done for art or to enjoy the act of creation. In that case I'd say it was not play. A kid could do that in theory; but in practice they usually aren't doing it solely as art.</p><p></p><p></p><p>Is the discovery part of the game or incidental to it? If you take a helicopter to the top of a mountain, you get the same discovery and beauty. But it isn't a game.</p><p></p><p></p><p>I see the point but I think this strains what is happening. </p><p></p><p></p><p>This seems falsifiable. It might be that a skilled player would try a diversity of strategies if they had equal material, because they are confident of a win and want to see if an odd strategy works. Whereas with a handicap, they'll follow the optimal line more closely. </p><p></p><p></p><p>I don't know, I still don't buy it. I mean I understand his point but I don't think it is correct to use the term luck. I guess there are two types of variance; variance within the game (e.g., power ups) and the variance that players bring to the game (e.g., I had a bad day). Folding these both into the term 'luck' seems inappropriate to me. I think it is because the variance the players are bringing is a combination of luck and skill. For example, I could have highly variable performance because I don't have the discipline to sleep well before matches. In that case I can improve the variance.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9800059, member: 7015803"] Hmm. I think it is more complicated, because for kids the boundary between play and other activities is less well defined. If an adult built a sandcastle, it could be play, but it could also be done for art or to enjoy the act of creation. In that case I'd say it was not play. A kid could do that in theory; but in practice they usually aren't doing it solely as art. Is the discovery part of the game or incidental to it? If you take a helicopter to the top of a mountain, you get the same discovery and beauty. But it isn't a game. I see the point but I think this strains what is happening. This seems falsifiable. It might be that a skilled player would try a diversity of strategies if they had equal material, because they are confident of a win and want to see if an odd strategy works. Whereas with a handicap, they'll follow the optimal line more closely. I don't know, I still don't buy it. I mean I understand his point but I don't think it is correct to use the term luck. I guess there are two types of variance; variance within the game (e.g., power ups) and the variance that players bring to the game (e.g., I had a bad day). Folding these both into the term 'luck' seems inappropriate to me. I think it is because the variance the players are bringing is a combination of luck and skill. For example, I could have highly variable performance because I don't have the discipline to sleep well before matches. In that case I can improve the variance. [/QUOTE]
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