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Playing an Arcane Archer
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<blockquote data-quote="Nareau" data-source="post: 3005237" data-attributes="member: 969"><p>A new player is going to join our game, and he's looking at a Ftr2/Battle Sorceror 11/Arcane Archer 2. We've been looking at the Arcane Archer, and it seems like it kinda sucks.</p><p></p><p>The Enhance Arrow ability seems pretty useless, as any 10+ level archer character is probably going to have at least a +1 or +2 bow already. Since launchers and ammo don't stack in 3.5, this ability is likely to be completely useless.</p><p></p><p>I am the DM, and I was thinking about ways to make the AA more useful. One thought is to tweak the Enhance Arror ability so the user can instead grant a +1 equivalent bonus (flaming, aberrationbane, etc) every other class.</p><p></p><p>Also, we have a question about how the Imbue Arrow ability works. What is an area spell? Is it any spell with an area descriptor? We've searched a database of the SRD for Sor/Wiz spells with an area, and there aren't that many where this ability would be good. Most of those spells already have medium or long range, so getting the improved range isn't great. The best use I can see would be to target an enemy spellcaster with an antimagic field...but even then the wording makes it seem that the enemy could simply walk out of the area.</p><p></p><p>Is there something we're missing? Is there an alternate version of this class that's more worth it?</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 3005237, member: 969"] A new player is going to join our game, and he's looking at a Ftr2/Battle Sorceror 11/Arcane Archer 2. We've been looking at the Arcane Archer, and it seems like it kinda sucks. The Enhance Arrow ability seems pretty useless, as any 10+ level archer character is probably going to have at least a +1 or +2 bow already. Since launchers and ammo don't stack in 3.5, this ability is likely to be completely useless. I am the DM, and I was thinking about ways to make the AA more useful. One thought is to tweak the Enhance Arror ability so the user can instead grant a +1 equivalent bonus (flaming, aberrationbane, etc) every other class. Also, we have a question about how the Imbue Arrow ability works. What is an area spell? Is it any spell with an area descriptor? We've searched a database of the SRD for Sor/Wiz spells with an area, and there aren't that many where this ability would be good. Most of those spells already have medium or long range, so getting the improved range isn't great. The best use I can see would be to target an enemy spellcaster with an antimagic field...but even then the wording makes it seem that the enemy could simply walk out of the area. Is there something we're missing? Is there an alternate version of this class that's more worth it? Spider [/QUOTE]
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Playing an Arcane Archer
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