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Playing an Evil or Chaotic Evil Palading or Cleric. Help!
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<blockquote data-quote="Kichwas" data-source="post: 4279766" data-attributes="member: 891"><p>I'm actually fond of the idea of using Radiant damage... but then in WoW my main toon is a blood elf paladin - they get the power of good because (up until the newest patch at least) they had enslaved one of the good demi-gods and were sucking out its soul... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Now that just has 'win' written all over it.</p><p></p><p>Why have your own power source when you can steal the other guy's and use it against him?</p><p></p><p>Also keep in mind there's a lot more to the dynamics of evil toons and evil characters than the DnD books give credit. Villains in fiction are often the more interesting characters because they get, 1: the better actors, 2: better dialogue, and 3: better and more complex motives.</p><p></p><p>From the 60s Batman TV show, to assorted Roman emporers, to Cortez, the Inquisition, Darth Vadar, Saurumon (sp?), Prince John, (and at the risk of Godwining the thread) those brown shirted guys in WWII, and so on...</p><p></p><p>You can play evil toons and have very dynamic plots, you can even make them think they are doing it for the greater good / nationalism / patriotism / domestic security / pushing back barbarism, and so on...</p><p></p><p>Paladins make perfect villains. If we removed alignments from DnD, they would be the first PC options to fall prey to claims that all of them were evil, even the ones claiming to worship good deities. Look at what they do - run out and kill people not devoted to their gods. That's rarely a good thing. It's only the quirks of the DnD alignment system that let us pretend they're heroes.</p><p></p><p>I plan on playing all my paladins as religious zealots with no heart for infidels, even the ones who follow Pelor and his like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Kichwas, post: 4279766, member: 891"] I'm actually fond of the idea of using Radiant damage... but then in WoW my main toon is a blood elf paladin - they get the power of good because (up until the newest patch at least) they had enslaved one of the good demi-gods and were sucking out its soul... :p Now that just has 'win' written all over it. Why have your own power source when you can steal the other guy's and use it against him? Also keep in mind there's a lot more to the dynamics of evil toons and evil characters than the DnD books give credit. Villains in fiction are often the more interesting characters because they get, 1: the better actors, 2: better dialogue, and 3: better and more complex motives. From the 60s Batman TV show, to assorted Roman emporers, to Cortez, the Inquisition, Darth Vadar, Saurumon (sp?), Prince John, (and at the risk of Godwining the thread) those brown shirted guys in WWII, and so on... You can play evil toons and have very dynamic plots, you can even make them think they are doing it for the greater good / nationalism / patriotism / domestic security / pushing back barbarism, and so on... Paladins make perfect villains. If we removed alignments from DnD, they would be the first PC options to fall prey to claims that all of them were evil, even the ones claiming to worship good deities. Look at what they do - run out and kill people not devoted to their gods. That's rarely a good thing. It's only the quirks of the DnD alignment system that let us pretend they're heroes. I plan on playing all my paladins as religious zealots with no heart for infidels, even the ones who follow Pelor and his like. :P [/QUOTE]
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