Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing Apparent Losers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="karlindel" data-source="post: 4850464" data-attributes="member: 27103"><p>I think Pickles meant: Why would other members of the party risk their lives adventuring with someone who was a liability?</p><p></p><p>I think that it is difficult to justify actively bad characters, as no one would actually travel with them on dangerous missions. On the other hand, characters with flaws can be interesting. Sure, the fighter might be a bit clumsy, and not the strongest person around, but he's the one that's willing to go with you, and you need someone with his training. </p><p></p><p>I think the apparent loser works better in some systems than in others. It also makes a difference what you mean by apparent loser. </p><p></p><p>I created a grey elf wizard in 3.5 who started with a 20 int. His only other positive stat was a 12 con (my rule in 3.5 for RPGA characters was to always put 6 points into Con, then worry about where the rest of my stats should go), and his str was a 6. His father was a warrior/mage, and he grew up getting teased for his weak body, and always wanted to be a mighty warrior, but his body betrayed him. This didn't stop him from going into melee at the drop of a hat. At level 1, he went in with his dagger to help the rogue flank (and ended up killing the orc at 1d4-2 points of damage a round). At level 4, he jumped over a 10' pit trap set at the top of some stairs and took falling damage as he jumped off the stairs so that he could help the rogue flank an annis hag. In a later fight, the party paladin on his warhorse bull rushed him to get him away from the thick of the fighting. </p><p></p><p>I also played him as being an incorrigible librophile. He would read books while walking, while riding, while eating, etc. If he ran into books of Things Man Was Not Meant to Know (happened twice), he would read them. He once was in a battle in a library, and refused to use any spells that might harm the books. He routinely kept Scholar's Touch (instantly read a book) and Amanuensis (make copies of pages of text) prepared. Of course, he did his best to run away anytime he saw shadows (one of the few things he really feared).</p></blockquote><p></p>
[QUOTE="karlindel, post: 4850464, member: 27103"] I think Pickles meant: Why would other members of the party risk their lives adventuring with someone who was a liability? I think that it is difficult to justify actively bad characters, as no one would actually travel with them on dangerous missions. On the other hand, characters with flaws can be interesting. Sure, the fighter might be a bit clumsy, and not the strongest person around, but he's the one that's willing to go with you, and you need someone with his training. I think the apparent loser works better in some systems than in others. It also makes a difference what you mean by apparent loser. I created a grey elf wizard in 3.5 who started with a 20 int. His only other positive stat was a 12 con (my rule in 3.5 for RPGA characters was to always put 6 points into Con, then worry about where the rest of my stats should go), and his str was a 6. His father was a warrior/mage, and he grew up getting teased for his weak body, and always wanted to be a mighty warrior, but his body betrayed him. This didn't stop him from going into melee at the drop of a hat. At level 1, he went in with his dagger to help the rogue flank (and ended up killing the orc at 1d4-2 points of damage a round). At level 4, he jumped over a 10' pit trap set at the top of some stairs and took falling damage as he jumped off the stairs so that he could help the rogue flank an annis hag. In a later fight, the party paladin on his warhorse bull rushed him to get him away from the thick of the fighting. I also played him as being an incorrigible librophile. He would read books while walking, while riding, while eating, etc. If he ran into books of Things Man Was Not Meant to Know (happened twice), he would read them. He once was in a battle in a library, and refused to use any spells that might harm the books. He routinely kept Scholar's Touch (instantly read a book) and Amanuensis (make copies of pages of text) prepared. Of course, he did his best to run away anytime he saw shadows (one of the few things he really feared). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing Apparent Losers
Top