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Playing Apparent Losers
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<blockquote data-quote="maddman75" data-source="post: 4850477" data-attributes="member: 2673"><p>WHy would someone adventure with a loser? That is a good question, and must be answered before gameplay starts. The most obvious being that the loser character is friends or family. You aren't going to kick your brother out of the group no matter how much of a screw-up he is. Might even work that into the group dynamic - make the loser be the awesome warrior's brother.</p><p></p><p>It needs some kind of mechanical support. The Joxter example is a good one. Or he takes a power that lets him do cool stuff, but only on 'accident'. So he's really using a power, but the flavor text is that he trips over his own feet just in time to dodge Duke Evil's blow, getting his sword stuck in the wall.</p><p></p><p>Other systems are easier. I could see it in Call of Cthulhu, a character that takes no useful skills for investigating, but has a super-high POW. That's close to being good at one thing, but its really only good at being lucky and not going crazy. So it could come off as 'well, I know he's not good at well, anything, but he's got guts!'</p><p></p><p>And then there's Buffy, where having a PC with no useful skills or abilities is one of the tropes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Generally, playing the loser means not having a character that's as fun in the 'game' portion, but is a hoot in the 'roleplay' portion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 4850477, member: 2673"] WHy would someone adventure with a loser? That is a good question, and must be answered before gameplay starts. The most obvious being that the loser character is friends or family. You aren't going to kick your brother out of the group no matter how much of a screw-up he is. Might even work that into the group dynamic - make the loser be the awesome warrior's brother. It needs some kind of mechanical support. The Joxter example is a good one. Or he takes a power that lets him do cool stuff, but only on 'accident'. So he's really using a power, but the flavor text is that he trips over his own feet just in time to dodge Duke Evil's blow, getting his sword stuck in the wall. Other systems are easier. I could see it in Call of Cthulhu, a character that takes no useful skills for investigating, but has a super-high POW. That's close to being good at one thing, but its really only good at being lucky and not going crazy. So it could come off as 'well, I know he's not good at well, anything, but he's got guts!' And then there's Buffy, where having a PC with no useful skills or abilities is one of the tropes. :) Generally, playing the loser means not having a character that's as fun in the 'game' portion, but is a hoot in the 'roleplay' portion. :) [/QUOTE]
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