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<blockquote data-quote="Mikaze" data-source="post: 4850584" data-attributes="member: 82965"><p>Journalism student for an All Flesh Must Be Eaten game. Almost everyone else had at least some toughness or survival ability going for them.</p><p> </p><p>I had a camera, the Reckless trait/flaw, and a dangerous disconnect with the real world whenever I was behind the camera. Which was most of the game. I had zombies coming right at me, and I just stood in place while someone else took it out. I was in the backseat of a car filming when the priest in the driver's seat got shot to pieces and wound up crashing into his killer(and the killer's trailer). Not a scratch on me, and I got the whole thing on tape. He even managed to get most of the big battle with the demon that was causing the whole mess in the campaign on tape. Until someone went and got possessed and started shooting at him. </p><p> </p><p>He was one of the few characters that never died or got so wounded that they had to be replaced, even after he managed to stab himself in the leg with a machete.</p><p> </p><p>For a throwaway character he certainly had the devil's luck.</p><p> </p><p>Last seen stranded away from the rest of the group as a sizable chunk of Texan landscape transmogrified into a fleshy hell on earth. </p><p> </p><p>Pretty much any time I'm playing a horror-based RPG, I'm going to tend more towards Harry Mason than Chris Redfield.</p><p> </p><p> </p><p>And though I don't tend to build characters to be "losers", I have the nasty tendency to pile on the flaws whenever a system features them. <em>Especially</em> those that essentially dare the GM to mess with you, like "Grim Servant Of Death" and "Veteran Of The Weird West" in Deadlands. (I took both) Now <em>those</em> guys were a barrel of laughs...</p></blockquote><p></p>
[QUOTE="Mikaze, post: 4850584, member: 82965"] Journalism student for an All Flesh Must Be Eaten game. Almost everyone else had at least some toughness or survival ability going for them. I had a camera, the Reckless trait/flaw, and a dangerous disconnect with the real world whenever I was behind the camera. Which was most of the game. I had zombies coming right at me, and I just stood in place while someone else took it out. I was in the backseat of a car filming when the priest in the driver's seat got shot to pieces and wound up crashing into his killer(and the killer's trailer). Not a scratch on me, and I got the whole thing on tape. He even managed to get most of the big battle with the demon that was causing the whole mess in the campaign on tape. Until someone went and got possessed and started shooting at him. He was one of the few characters that never died or got so wounded that they had to be replaced, even after he managed to stab himself in the leg with a machete. For a throwaway character he certainly had the devil's luck. Last seen stranded away from the rest of the group as a sizable chunk of Texan landscape transmogrified into a fleshy hell on earth. Pretty much any time I'm playing a horror-based RPG, I'm going to tend more towards Harry Mason than Chris Redfield. And though I don't tend to build characters to be "losers", I have the nasty tendency to pile on the flaws whenever a system features them. [I]Especially[/I] those that essentially dare the GM to mess with you, like "Grim Servant Of Death" and "Veteran Of The Weird West" in Deadlands. (I took both) Now [I]those[/I] guys were a barrel of laughs... [/QUOTE]
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