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<blockquote data-quote="kitsune9" data-source="post: 4850736" data-attributes="member: 18507"><p>I had a RPGA character for Living Greyhawk who was a one-trick pony. I really like creating characters as one-trick ponies as that's my kind of play style and have a lot of fun. I created a fighter who wielded a tower shield and flail. He could do two things--have feats and abilities that gave him a sick AC (at 5th level, I think I got it up to 34 or 39 with the feats, magic items, etc.) and could do trip attacks. As far as straight-up fighting as a fighter should, he was terrible. If he did hit, it was only minimal damage of 1d8+2 and he was better off doing trips, Aid Another, or purposely move through the areas and draw AoO's so that the rogue and other weaker characters (hp wise) can just get up for flanking.</p><p></p><p>He was a "loser" in that with a lot of RPGA modules, they are deadly and they really cater that classes should be maxed out in order to survive some of them (clerics should heal, rogues sneak, fighters fight, and wizards blast away). Well, my guy didn't do that so some modules were really hard for us to do.</p><p></p><p>Another character I created for the RPGA was having a rogue who banked everything just to have a high UMD check at starting levels so he wasn't effective at lower levels for the typical rogue stuff such as sneaking.</p><p></p><p>I created other one-trick pony characters that were more effective, and just as fun.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4850736, member: 18507"] I had a RPGA character for Living Greyhawk who was a one-trick pony. I really like creating characters as one-trick ponies as that's my kind of play style and have a lot of fun. I created a fighter who wielded a tower shield and flail. He could do two things--have feats and abilities that gave him a sick AC (at 5th level, I think I got it up to 34 or 39 with the feats, magic items, etc.) and could do trip attacks. As far as straight-up fighting as a fighter should, he was terrible. If he did hit, it was only minimal damage of 1d8+2 and he was better off doing trips, Aid Another, or purposely move through the areas and draw AoO's so that the rogue and other weaker characters (hp wise) can just get up for flanking. He was a "loser" in that with a lot of RPGA modules, they are deadly and they really cater that classes should be maxed out in order to survive some of them (clerics should heal, rogues sneak, fighters fight, and wizards blast away). Well, my guy didn't do that so some modules were really hard for us to do. Another character I created for the RPGA was having a rogue who banked everything just to have a high UMD check at starting levels so he wasn't effective at lower levels for the typical rogue stuff such as sneaking. I created other one-trick pony characters that were more effective, and just as fun. [/QUOTE]
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