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Playing Apparent Losers
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<blockquote data-quote="Akaiku" data-source="post: 4850876" data-attributes="member: 82224"><p>I played this one person with crazily bad rolled stats on this random custom system on OpenRPG. I then proceeded to raise the stats evenly as I leveled.</p><p></p><p>Why? Cause random stats are unbalanced and their level up mechanic was messed up, so I needed to prove both and I rolled low.</p><p></p><p>End result was a character who was about as effective as a normal character half her level. And nobody caring. Also me leaving.</p><p></p><p>Playing a crappy character is irritating to me. Similarly, having to rely on a crappy character is also that way. The lovably cute and stumbly person who can't really help in combat gets old, same as any other one trick pony. Even more so if a person refuses to have their character adapt to the new situation they find themselfs in to maintain their foible.</p><p></p><p>Of course, that kinda goes into the playing ACTUAL losers, instead of APPERENT ones. I find I can make up weaknesses and depth of character without mechanical penalites though. And characterize them just fine. But YMMV.</p></blockquote><p></p>
[QUOTE="Akaiku, post: 4850876, member: 82224"] I played this one person with crazily bad rolled stats on this random custom system on OpenRPG. I then proceeded to raise the stats evenly as I leveled. Why? Cause random stats are unbalanced and their level up mechanic was messed up, so I needed to prove both and I rolled low. End result was a character who was about as effective as a normal character half her level. And nobody caring. Also me leaving. Playing a crappy character is irritating to me. Similarly, having to rely on a crappy character is also that way. The lovably cute and stumbly person who can't really help in combat gets old, same as any other one trick pony. Even more so if a person refuses to have their character adapt to the new situation they find themselfs in to maintain their foible. Of course, that kinda goes into the playing ACTUAL losers, instead of APPERENT ones. I find I can make up weaknesses and depth of character without mechanical penalites though. And characterize them just fine. But YMMV. [/QUOTE]
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