Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Playing Apparent Losers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BraveSirKevin" data-source="post: 4854858" data-attributes="member: 84231"><p>Just been giving this one some thought. It takes a real bunch of Dice Jocks to groan about someone playing a weak character in their campaign. The whole point of the advancement systems is that people get stronger over time.</p><p></p><p>In the AD&D days your wizards were just pain pitiful until about level 5 or 6. Starting with a measly d4 hit points, your wizard could literally trip on a rock and die... There was no way you'd put him anywhere near combat, and if he didn't take a combat oriented spell like he was almost no help to the party at all. In all the campaigns I've played they've always watched their wizard's back and worked as a group to compensate for the wizard's weakness. Of course later on the wizard picks up some pretty hefty spells and does more damage with a single magical attack than the rest of the group manages in an entire combat.</p><p></p><p>Most groups I've played are more tolerant of badly rolled characters than with lazily played characters. In one campaign I DM'ed I started off by giving the group a potion of resurrection cos I wanted to up the ante and make it more deadly from the get go. As it turns out, the first encounter was really a lot more than they bargained for. The wizard Widdlestyx, with average stats, and the dwarven fighter Axehole, with 18 strength, both kicked the bucket. They could only save one... Axehole (not joking... that's the name the player gave him <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />) had a short funeral and shallow grave.</p></blockquote><p></p>
[QUOTE="BraveSirKevin, post: 4854858, member: 84231"] Just been giving this one some thought. It takes a real bunch of Dice Jocks to groan about someone playing a weak character in their campaign. The whole point of the advancement systems is that people get stronger over time. In the AD&D days your wizards were just pain pitiful until about level 5 or 6. Starting with a measly d4 hit points, your wizard could literally trip on a rock and die... There was no way you'd put him anywhere near combat, and if he didn't take a combat oriented spell like he was almost no help to the party at all. In all the campaigns I've played they've always watched their wizard's back and worked as a group to compensate for the wizard's weakness. Of course later on the wizard picks up some pretty hefty spells and does more damage with a single magical attack than the rest of the group manages in an entire combat. Most groups I've played are more tolerant of badly rolled characters than with lazily played characters. In one campaign I DM'ed I started off by giving the group a potion of resurrection cos I wanted to up the ante and make it more deadly from the get go. As it turns out, the first encounter was really a lot more than they bargained for. The wizard Widdlestyx, with average stats, and the dwarven fighter Axehole, with 18 strength, both kicked the bucket. They could only save one... Axehole (not joking... that's the name the player gave him :erm:) had a short funeral and shallow grave. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing Apparent Losers
Top