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Playing Apparent Losers
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<blockquote data-quote="Loonook" data-source="post: 4855778" data-attributes="member: 1861"><p>Plenty of loser characters... and they're always fun because you get to play the incompetent period.</p><p></p><p>3e and up have had a sort of... an issue, shall we say, with this idea. I remember the old 0-level rules, ways to play the bumbling apprentice... and that was fun! Screwup characters are a blast, and it is a rarity in my jaded existence as a DM... most players frown on the beautiful loser. </p><p></p><p>Loser characters are always fun because they develop. Yeah, the mage who is afraid of his shadow may learn courage from the fighter.. the idiotic charge-in fighter may surprise the rogue by coming up with a not-half-bad infiltration plan after watching his wall-climbing, guard-sapping hijinx. </p><p></p><p>Losers make character action interesting, and make for a character who develops into a most fascinating piece. Bumbling stumbling characters become better thinkers, learn to move AFTER thinking... characters who are injured or somehow handicapped develop solutions to their problems over time... characters who have major flaws in certain skills make up for it in their other skills, may even make the big save through that Heal check or obscure Knowledge roll.</p><p></p><p>I'd rather have a well roleplayed loser than a pumped statblock with a voice anyday. As a DM I'll reward that loser in his attempts to become competent, allow tweaking of the character (just as I would any other), and development. I can think of a dozen archetypical characters of this type in TV and fiction off the top of my head... why not support some dreams?</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4855778, member: 1861"] Plenty of loser characters... and they're always fun because you get to play the incompetent period. 3e and up have had a sort of... an issue, shall we say, with this idea. I remember the old 0-level rules, ways to play the bumbling apprentice... and that was fun! Screwup characters are a blast, and it is a rarity in my jaded existence as a DM... most players frown on the beautiful loser. Loser characters are always fun because they develop. Yeah, the mage who is afraid of his shadow may learn courage from the fighter.. the idiotic charge-in fighter may surprise the rogue by coming up with a not-half-bad infiltration plan after watching his wall-climbing, guard-sapping hijinx. Losers make character action interesting, and make for a character who develops into a most fascinating piece. Bumbling stumbling characters become better thinkers, learn to move AFTER thinking... characters who are injured or somehow handicapped develop solutions to their problems over time... characters who have major flaws in certain skills make up for it in their other skills, may even make the big save through that Heal check or obscure Knowledge roll. I'd rather have a well roleplayed loser than a pumped statblock with a voice anyday. As a DM I'll reward that loser in his attempts to become competent, allow tweaking of the character (just as I would any other), and development. I can think of a dozen archetypical characters of this type in TV and fiction off the top of my head... why not support some dreams? Slainte, -Loonook. [/QUOTE]
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