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Playing around with my Dogs in the Vineyard-inspired D&D Setting: Plague Dogs
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<blockquote data-quote="BookTenTiger" data-source="post: 9171696" data-attributes="member: 6685541"><p><span style="font-size: 18px"><strong>Campaign Themes and Storylines</strong></span></p><p></p><p>In Dogs in the Vineyard, faith is a fact. The characters are agents of their church, and they go about fighting demons which are evil and corrupting. It's black and white, not shades of gray.</p><p></p><p>This is something I'm interested in exploring in Plague Dogs. What's an interesting challenge, though, is that D&D is, by default, monotheistic. Faith is true, but it's not exclusive to one god. And personally I don't have a very black-and-white view of the world, so I tend to struggle to apply one to a campaign setting.</p><p></p><p>So here are some <strong>campaign truisms</strong> I'm considering:</p><ul> <li data-xf-list-type="ul">On Taielis, <strong>Taiel is the one true god</strong>. The land is holy, and Taiel is actively invested in it being free from demonic corruption. Because of this, people receive visions, signs, and miracles from Taiel.</li> <li data-xf-list-type="ul">Fiends, fey, undead, and aberrations all exist under the umbrella term "<strong>demons,</strong>" or Children of Xeno. Demons are not native to the mortal realm, but arrive through corruption. Demons take the form of animals, treasured objects, or even reside within people (who are then marked by the demon's presence). The only way to defeat a demon is to out it, and either slay, banish, or bind it to an object (making a magic item).</li> <li data-xf-list-type="ul">The world is <strong>naturally magical</strong>, but moreso due to he influences of Taiel and Xeno. Farmers aren't casting Magic Missile (unless a demon taught them how), but small-town priests are definitely casting Cure Light Wounds.</li> </ul><p>Now originally I designed this campaign world with the idea that <strong>characters would be playing as Plague Dogs</strong>. These are members of a holy order of knights who go about investigating diseases and finding the demons who spawned them. But I'm unsure of designing a whole campaign setting that has the expectation of characters taking on a specific role.</p><p></p><p>Because of that, I'm thinking of expanding the signs of demonic corruption past physical illness and towards other ideas of corruption. So here's my idea for a new definition of "The Plague:"</p><p></p><p><strong><span style="font-size: 18px">The Plague</span></strong></p><p></p><p>Taiel is the singular god worshiped in Taielis and much of the known world. They are a god representing humans and the works of mortals: cities, roads, agriculture, smithing, healing magics, birth, death, and collected knowledge.</p><p></p><p>Taiel’s great enemy is Xeno, and his thrall of fiends, fey, aberrations, and undead. Xeno’s constant attempts to corrupt mortals and destroy the works of humankind is known as the Plague.</p><p></p><p>The Plague takes many forms. Demonic corruption can manifest in corruption of the body: boils and rashes, fevers and wracking coughs, blood poisoning and infection. As the illnesses spread, so too grows the power of the demon. The Plague is also represented by political corruption, for those who worship the thrall of Xeno seek the weaken the influence of Taiel. And finally, the Plague is identified through moral corruption, as demons work to attempt to sway mortals to transgress the laws of Taiel.</p><p></p><p>There exists an order to knights who are sworn to fight this Plague: the Hounds of St. Hestian, also known as the Plague Dogs. The Hounds of St. Hestian travel the Five Isles, seeking sites of corruption. Their task is to discover whosoever made compact with a demonic influence, banish or slay the demon, and mete out justice for those who have sinned. Some Plague Dogs are executioners; others, wise adjudicators. No matter their methods, the Hounds are known, respected, and feared throughout Taielis.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9171696, member: 6685541"] [SIZE=5][B]Campaign Themes and Storylines[/B][/SIZE] In Dogs in the Vineyard, faith is a fact. The characters are agents of their church, and they go about fighting demons which are evil and corrupting. It's black and white, not shades of gray. This is something I'm interested in exploring in Plague Dogs. What's an interesting challenge, though, is that D&D is, by default, monotheistic. Faith is true, but it's not exclusive to one god. And personally I don't have a very black-and-white view of the world, so I tend to struggle to apply one to a campaign setting. So here are some [B]campaign truisms[/B] I'm considering: [LIST] [*]On Taielis, [B]Taiel is the one true god[/B]. The land is holy, and Taiel is actively invested in it being free from demonic corruption. Because of this, people receive visions, signs, and miracles from Taiel. [*]Fiends, fey, undead, and aberrations all exist under the umbrella term "[B]demons,[/B]" or Children of Xeno. Demons are not native to the mortal realm, but arrive through corruption. Demons take the form of animals, treasured objects, or even reside within people (who are then marked by the demon's presence). The only way to defeat a demon is to out it, and either slay, banish, or bind it to an object (making a magic item). [*]The world is [B]naturally magical[/B], but moreso due to he influences of Taiel and Xeno. Farmers aren't casting Magic Missile (unless a demon taught them how), but small-town priests are definitely casting Cure Light Wounds. [/LIST] Now originally I designed this campaign world with the idea that [B]characters would be playing as Plague Dogs[/B]. These are members of a holy order of knights who go about investigating diseases and finding the demons who spawned them. But I'm unsure of designing a whole campaign setting that has the expectation of characters taking on a specific role. Because of that, I'm thinking of expanding the signs of demonic corruption past physical illness and towards other ideas of corruption. So here's my idea for a new definition of "The Plague:" [B][SIZE=5]The Plague[/SIZE][/B] Taiel is the singular god worshiped in Taielis and much of the known world. They are a god representing humans and the works of mortals: cities, roads, agriculture, smithing, healing magics, birth, death, and collected knowledge. Taiel’s great enemy is Xeno, and his thrall of fiends, fey, aberrations, and undead. Xeno’s constant attempts to corrupt mortals and destroy the works of humankind is known as the Plague. The Plague takes many forms. Demonic corruption can manifest in corruption of the body: boils and rashes, fevers and wracking coughs, blood poisoning and infection. As the illnesses spread, so too grows the power of the demon. The Plague is also represented by political corruption, for those who worship the thrall of Xeno seek the weaken the influence of Taiel. And finally, the Plague is identified through moral corruption, as demons work to attempt to sway mortals to transgress the laws of Taiel. There exists an order to knights who are sworn to fight this Plague: the Hounds of St. Hestian, also known as the Plague Dogs. The Hounds of St. Hestian travel the Five Isles, seeking sites of corruption. Their task is to discover whosoever made compact with a demonic influence, banish or slay the demon, and mete out justice for those who have sinned. Some Plague Dogs are executioners; others, wise adjudicators. No matter their methods, the Hounds are known, respected, and feared throughout Taielis. [/QUOTE]
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