Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing around with my Dogs in the Vineyard-inspired D&D Setting: Plague Dogs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9176346" data-attributes="member: 6685541"><p>Here's a sample adventuring party, as I imagine it.</p><p></p><p><strong><span style="font-size: 22px">Shaum of Hornet's Bend</span></strong></p><p><strong><span style="font-size: 22px">[ATTACH=full]318065[/ATTACH]</span></strong></p><p><strong>Human</strong> <strong>(Born in the Wild)</strong></p><p><strong>Paladin (Oath of Vengeance)</strong></p><p><strong>Background: Folk Hero</strong></p><p><strong></strong></p><p><strong>Origin Traits:</strong></p><ul> <li data-xf-list-type="ul">Languages: Talis, Divine</li> <li data-xf-list-type="ul">+1 Charisma, +1 Wisdom, +1 Strength</li> <li data-xf-list-type="ul">Diverse Origins: Proficiency in Lute</li> <li data-xf-list-type="ul">Blessing of Taiel (a natural 1 becomes a natural 20, once per long rest)</li> <li data-xf-list-type="ul">Knowledge of the Land (Proficiency in Nature)</li> <li data-xf-list-type="ul">Steel at Hand (Magic Stone cantrip)</li> <li data-xf-list-type="ul">See by Starlight (no disadvantage for Perception in lightly-obscured areas, no penalty for attacking half-cover)</li> </ul><p>Shaum grew up in the small village of Hornet's Bend south of Citadel St. Yze in Bearslund. He is the young son of a trapper, and thought he would follow his father into hunting. However, his life changed when Sir Dovetree, an elder knight of the Hounds of St. Hestian, came to Hornet's Bend and found a demon in the well. Shaum helped the knight trap the demon. Sir Dovetree managed to banish the demon, but was mortally wounded in the ensuing battle. He sent young Shaum in his place back to Faithwater to continue his work as a Plague Dog. Shaum is only 16, but has already been put in command of a ragtag band of knights. They're not the heroes he always imagined he'd be working with, but in honor of Sir Dovetree he will do his best.</p><p></p><p><span style="font-size: 22px"><strong>Vultania</strong></span></p><p><span style="font-size: 22px"><strong>[ATTACH=full]318074[/ATTACH]</strong></span></p><p><strong>Giant (Hillheart)</strong></p><p><strong>Fighter (Battlemaster)</strong></p><p><strong>Background: Gladiator</strong></p><p><strong></strong></p><p><strong>Origin Traits:</strong></p><ul> <li data-xf-list-type="ul">+2 Strength, +1 Wisdom</li> <li data-xf-list-type="ul">Languages: Talis, Giant, Dust</li> <li data-xf-list-type="ul">Large<ul> <li data-xf-list-type="ul">Walking Speed 35 ft</li> <li data-xf-list-type="ul">Advantage on Athletics Checks for pushing or shoving</li> <li data-xf-list-type="ul">Carrying capacity doubled</li> <li data-xf-list-type="ul">Ignore Strength requirements for armor</li> <li data-xf-list-type="ul">Armor costs x1.5 gp</li> <li data-xf-list-type="ul">Disadvantage on attacks with light weapons</li> </ul></li> <li data-xf-list-type="ul">Long Arms (melee attack range +5 ft, thrown weapon range +10 ft)</li> <li data-xf-list-type="ul">Song of Stones (speak with stone once per long rest)</li> <li data-xf-list-type="ul">Roquedain Skills (Proficiency in Handle Animal)</li> <li data-xf-list-type="ul">Helping Hands (use Help as part of another action once per long rest)</li> <li data-xf-list-type="ul">Roquedain Ritual (Dancing Lights cantrip)</li> </ul><p>Vultania is a gregarious giant trained in traditional giant ritual combat. Giant ritual combat combines grappling, fighting with weapons, singing, dancing, and storytelling. Vultania became well known throughout O'erlund, and even started competing in a combat arena in the human city of Voxhall. There, she was approached by a high-ranking priest of the Mortal Church of Taiel, who was recruited giants to serve in the Hounds of St. Hestian. Vultania is well-informed on the tragic history of her people under the oppressive shadow of demons, and so she happily signed up to serve as a Plague Dog.</p><p></p><p><strong><span style="font-size: 22px">Oak</span></strong></p><p><strong><span style="font-size: 22px">[ATTACH=full]318075[/ATTACH]</span></strong></p><p><strong>Ylkin</strong></p><p><strong>Wizard (Abjurer)</strong></p><p><strong>Background: Acolyte</strong></p><p><strong></strong></p><p><strong>Origin Traits:</strong></p><ul> <li data-xf-list-type="ul">+2 Intelligence, +1 Dexterity</li> <li data-xf-list-type="ul">Language Proficiencies: Talis, Sylvan, Divine</li> <li data-xf-list-type="ul">Animal Ancestry: Deer (can communicate with deer)</li> <li data-xf-list-type="ul">Beastly Fortitude (can eat raw plants without consuming rations, advantage on saving throws vs poison, resistance to poison)</li> <li data-xf-list-type="ul">Extraordinary Senses (Proficiency in Perception, do not suffer disadvantage on Perception when blinded or deafened, can make Perception checks when sleeping)</li> <li data-xf-list-type="ul">Stalker (Proficiency in Stealth, can disengage or hide as a bonus action)</li> </ul><p>Oak was born to a family of deer in the forests of Woodisle. As he grew into an ylkin, standing vertically and developing hands and a voice, he became isolated from his deer family and the nearby human farming communities. For a number of years he lived absolutely alone. A kindly group of herbalists discovered Oak and, recognizing him for a Ylkin, took him on their seasonal voyage to sell their remedies in Faithwater. There, he was inducted into an arcane academy, and quickly showed great skill in defensive magics. Despite his natural cowardice, Oak volunteered into the Hounds of St. Hestian, in order to do his best to defend the institution that gave him a home when all others rejected him.</p><p></p><p><strong><span style="font-size: 22px">Lyandrosavia / Lya Nighthawk</span></strong></p><p><strong><span style="font-size: 22px">[ATTACH=full]318100[/ATTACH]</span></strong></p><p><strong>Enlander</strong></p><p><strong>Rogue (Thief)</strong></p><p><strong>Background: Criminal</strong></p><p><strong></strong></p><p><strong>Origin Traits:</strong></p><ul> <li data-xf-list-type="ul">+1 Dexterity, +1 Intelligence, +1 Wisdom</li> <li data-xf-list-type="ul">Language Proficiencies: Talis, Enlander, Aoa</li> <li data-xf-list-type="ul">Size Small<ul> <li data-xf-list-type="ul">25 ft walking speed</li> <li data-xf-list-type="ul">Disadvantage on attacks with heavy weapons</li> <li data-xf-list-type="ul">May pass through the space of medium or larger creatures</li> <li data-xf-list-type="ul">Take hide action behind medium or larger creatures</li> </ul></li> <li data-xf-list-type="ul">Ancient Memories (Proficiency in History)</li> <li data-xf-list-type="ul">Regenerations (can spend hit dice after three successful death saving throws)</li> <li data-xf-list-type="ul">Magical Nature (Minor Illusion cantrip)</li> <li data-xf-list-type="ul">Climb Speed (climb 25 ft)</li> <li data-xf-list-type="ul">Mental Force (Mage Hand cantrip at will, no verbal or somatic components)</li> </ul><p>Lyandrosavia, known to mortals as Lya Nighthawk, was an infamous thief in the citadel town of Faithwater. For the last 80 years she has carved out a territory and reputation as a ruthless, cruel, and fiercely intelligent criminal. Unfortunately, nothing good lasts forever, and Lya was set up by her most trusted cohort and wound up in the Citadel Stockades. Rather than serving her next century of life behind bars, Lya agreed to join the Plague Dogs and use her skills in skullduggery to fight demonic corruption. She wouldn't mind making a little money on the side, of course!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9176346, member: 6685541"] Here's a sample adventuring party, as I imagine it. [B][SIZE=6]Shaum of Hornet's Bend [ATTACH type="full" width="384px" alt="Shaum screenshot.png"]318065[/ATTACH][/SIZE] Human[/B] [B](Born in the Wild) Paladin (Oath of Vengeance) Background: Folk Hero Origin Traits:[/B] [LIST] [*]Languages: Talis, Divine [*]+1 Charisma, +1 Wisdom, +1 Strength [*]Diverse Origins: Proficiency in Lute [*]Blessing of Taiel (a natural 1 becomes a natural 20, once per long rest) [*]Knowledge of the Land (Proficiency in Nature) [*]Steel at Hand (Magic Stone cantrip) [*]See by Starlight (no disadvantage for Perception in lightly-obscured areas, no penalty for attacking half-cover) [/LIST] Shaum grew up in the small village of Hornet's Bend south of Citadel St. Yze in Bearslund. He is the young son of a trapper, and thought he would follow his father into hunting. However, his life changed when Sir Dovetree, an elder knight of the Hounds of St. Hestian, came to Hornet's Bend and found a demon in the well. Shaum helped the knight trap the demon. Sir Dovetree managed to banish the demon, but was mortally wounded in the ensuing battle. He sent young Shaum in his place back to Faithwater to continue his work as a Plague Dog. Shaum is only 16, but has already been put in command of a ragtag band of knights. They're not the heroes he always imagined he'd be working with, but in honor of Sir Dovetree he will do his best. [SIZE=6][B]Vultania [ATTACH type="full" width="382px" alt="Vultania screenshot.png"]318074[/ATTACH][/B][/SIZE] [B]Giant (Hillheart) Fighter (Battlemaster) Background: Gladiator Origin Traits:[/B] [LIST] [*]+2 Strength, +1 Wisdom [*]Languages: Talis, Giant, Dust [*]Large [LIST] [*]Walking Speed 35 ft [*]Advantage on Athletics Checks for pushing or shoving [*]Carrying capacity doubled [*]Ignore Strength requirements for armor [*]Armor costs x1.5 gp [*]Disadvantage on attacks with light weapons [/LIST] [*]Long Arms (melee attack range +5 ft, thrown weapon range +10 ft) [*]Song of Stones (speak with stone once per long rest) [*]Roquedain Skills (Proficiency in Handle Animal) [*]Helping Hands (use Help as part of another action once per long rest) [*]Roquedain Ritual (Dancing Lights cantrip) [/LIST] Vultania is a gregarious giant trained in traditional giant ritual combat. Giant ritual combat combines grappling, fighting with weapons, singing, dancing, and storytelling. Vultania became well known throughout O'erlund, and even started competing in a combat arena in the human city of Voxhall. There, she was approached by a high-ranking priest of the Mortal Church of Taiel, who was recruited giants to serve in the Hounds of St. Hestian. Vultania is well-informed on the tragic history of her people under the oppressive shadow of demons, and so she happily signed up to serve as a Plague Dog. [B][SIZE=6]Oak [ATTACH type="full" width="423px" alt="Oak screenshot (1).png"]318075[/ATTACH][/SIZE] Ylkin Wizard (Abjurer) Background: Acolyte Origin Traits:[/B] [LIST] [*]+2 Intelligence, +1 Dexterity [*]Language Proficiencies: Talis, Sylvan, Divine [*]Animal Ancestry: Deer (can communicate with deer) [*]Beastly Fortitude (can eat raw plants without consuming rations, advantage on saving throws vs poison, resistance to poison) [*]Extraordinary Senses (Proficiency in Perception, do not suffer disadvantage on Perception when blinded or deafened, can make Perception checks when sleeping) [*]Stalker (Proficiency in Stealth, can disengage or hide as a bonus action) [/LIST] Oak was born to a family of deer in the forests of Woodisle. As he grew into an ylkin, standing vertically and developing hands and a voice, he became isolated from his deer family and the nearby human farming communities. For a number of years he lived absolutely alone. A kindly group of herbalists discovered Oak and, recognizing him for a Ylkin, took him on their seasonal voyage to sell their remedies in Faithwater. There, he was inducted into an arcane academy, and quickly showed great skill in defensive magics. Despite his natural cowardice, Oak volunteered into the Hounds of St. Hestian, in order to do his best to defend the institution that gave him a home when all others rejected him. [B][SIZE=6]Lyandrosavia / Lya Nighthawk [ATTACH type="full" width="457px" alt="Lya Nighthawk screenshot.png"]318100[/ATTACH][/SIZE] Enlander Rogue (Thief) Background: Criminal Origin Traits:[/B] [LIST] [*]+1 Dexterity, +1 Intelligence, +1 Wisdom [*]Language Proficiencies: Talis, Enlander, Aoa [*]Size Small [LIST] [*]25 ft walking speed [*]Disadvantage on attacks with heavy weapons [*]May pass through the space of medium or larger creatures [*]Take hide action behind medium or larger creatures [/LIST] [*]Ancient Memories (Proficiency in History) [*]Regenerations (can spend hit dice after three successful death saving throws) [*]Magical Nature (Minor Illusion cantrip) [*]Climb Speed (climb 25 ft) [*]Mental Force (Mage Hand cantrip at will, no verbal or somatic components) [/LIST] Lyandrosavia, known to mortals as Lya Nighthawk, was an infamous thief in the citadel town of Faithwater. For the last 80 years she has carved out a territory and reputation as a ruthless, cruel, and fiercely intelligent criminal. Unfortunately, nothing good lasts forever, and Lya was set up by her most trusted cohort and wound up in the Citadel Stockades. Rather than serving her next century of life behind bars, Lya agreed to join the Plague Dogs and use her skills in skullduggery to fight demonic corruption. She wouldn't mind making a little money on the side, of course! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing around with my Dogs in the Vineyard-inspired D&D Setting: Plague Dogs
Top