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<blockquote data-quote="caudor" data-source="post: 2089218" data-attributes="member: 8367"><p>Wow, thanks for the replies. I suspected the approach might be taboo at many tables, but I thought would ask for feedback about it. The feedback has been great...thanks. </p><p></p><p>In the past, I've tried using NPCs for hire but my players are so involved in their own character development that they don't seem to be interested in directing the actions of hired hands.</p><p></p><p>However, I have noticed that my players do bond with the character I run with them. At times, they have put themselves at risk to rescue or protect this player/NPC. I've even seen them imitate the voice/accent I use for him while joking around out of game. It does seems to work.</p><p></p><p>I do feel better about it now, although if they stop enjoying this approach then I'll definately try something else. Thanks again for all the replies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="caudor, post: 2089218, member: 8367"] Wow, thanks for the replies. I suspected the approach might be taboo at many tables, but I thought would ask for feedback about it. The feedback has been great...thanks. In the past, I've tried using NPCs for hire but my players are so involved in their own character development that they don't seem to be interested in directing the actions of hired hands. However, I have noticed that my players do bond with the character I run with them. At times, they have put themselves at risk to rescue or protect this player/NPC. I've even seen them imitate the voice/accent I use for him while joking around out of game. It does seems to work. I do feel better about it now, although if they stop enjoying this approach then I'll definately try something else. Thanks again for all the replies. :) [/QUOTE]
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